The Guncaster - 3.888b
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [Update] The Guncaster - 3.0 preview
Guncaster is a fantastic mod, i played it lot with Hell On Earth Starter Pack and other maps. This mod is so much satisfying to play. I love those overpowered guns and those spells.
And now this ?! I'm super HYPE.
Keep the good work. ;D
A frenchy doomer.
And now this ?! I'm super HYPE.
Keep the good work. ;D
A frenchy doomer.
Re: [Update] The Guncaster - 3.0 preview
umm if it's not too much trouble then can you please update the mod contents section with the stuff that's gonna come out in 3.0?
- PillowBlaster
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Re: [Update] The Guncaster - 3.0 preview
Non. It went over-under in design.insightguy wrote:NOOOO.....The strucker lost a barrel.
Oui, the OP will be updated.Ts879 wrote:umm if it's not too much trouble then can you please update the mod contents section with the stuff that's gonna come out in 3.0?
Magic. Cause I can't find an excuse how.comet1337 wrote:the hype is very real
the pump action atleast had an explanation for the dual wield pumping
but what about the railgun
wonder if that dark mode stacks with the powersuit for quantum level game breakage
Oui, it does stack.
Non. I replace monsters, so stuff will break.barosans wrote:a question with this version, it is possible to combine with brutal doom monster and project brutality ?
Also thanks for all the warm words, it keeps us going!
- Spaceman333
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Re: [Update] The Guncaster - 3.0 preview
I don't even know what dark mode does, but knowing how powerful the powersuit is on its own, this excites me.PillowBlaster wrote:Oui, it does stack.comet1337 wrote:wonder if that dark mode stacks with the powersuit for quantum level game breakage
- DoomKrakken
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Re: [Update] The Guncaster - 3.0 preview
I've a feeling that dark mode unleashes the "Deadmaker".
And for the Auger, I imagined there was a secondary pump action that could be utilized instead of the handle (the two would be linked together). Cygnis is quite the gunslinger, and because he utilizes one-handed actions (such as for dual-wielding), he'd need to make his guns be able to be used one-handed... at least on his end. I can't really imagine anyone else attempting to use most of the other weapons one-handed. XD
And for the Auger, I imagined there was a secondary pump action that could be utilized instead of the handle (the two would be linked together). Cygnis is quite the gunslinger, and because he utilizes one-handed actions (such as for dual-wielding), he'd need to make his guns be able to be used one-handed... at least on his end. I can't really imagine anyone else attempting to use most of the other weapons one-handed. XD
Re: [Update] The Guncaster - 3.0 preview
Probably due to same logic that allows Malcolm to reload his Uzis/revolvers/shotguns simultaneously in a jiffy.DoomKrakken wrote:I've a feeling that dark mode unleashes the "Deadmaker".
And for the Auger, I imagined there was a secondary pump action that could be utilized instead of the handle (the two would be linked together). Cygnis is quite the gunslinger, and because he utilizes one-handed actions (such as for dual-wielding), he'd need to make his guns be able to be used one-handed... at least on his end. I can't really imagine anyone else attempting to use most of the other weapons one-handed. XD
- DenTheUA
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Re: [Update] The Guncaster - 3.0 preview
Are the Inglörious Altfire modes gone for long?
Or is my "R" button not working?
Or is my "R" button not working?
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Re: [Update] The Guncaster - 3.0 preview
Now that I've calmed down from the initial hype, I noticed a few things in the video that I was curious about.
Has Thunderstruck been changed now that there's that spell that launches the hammer? And what's the name of that crimson-skull-icon, magical shotgun-looking spell? That looks like it'll be fun. Is the rapid-fire punching thing for the powersuit from the one video going to be in the update? Also, I saw the thing about being able to adjust the recoil. Is that for overall recoil effects, or can it be adjusted for each weapon and spell individually?
Has Thunderstruck been changed now that there's that spell that launches the hammer? And what's the name of that crimson-skull-icon, magical shotgun-looking spell? That looks like it'll be fun. Is the rapid-fire punching thing for the powersuit from the one video going to be in the update? Also, I saw the thing about being able to adjust the recoil. Is that for overall recoil effects, or can it be adjusted for each weapon and spell individually?
- PillowBlaster
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Re: [Update] The Guncaster - 3.0 preview
They are not gone in current release, so it should be working. They won't be gone in the update either.DenTheUA wrote:Are the Inglörious Altfire modes gone for long?
Or is my "R" button not working?
-No, hammer is a new spell.DemonbaneSol wrote:Has Thunderstruck been changed now that there's that spell that launches the hammer? And what's the name of that crimson-skull-icon, magical shotgun-looking spell? That looks like it'll be fun. Is the rapid-fire punching thing for the powersuit from the one video going to be in the update? Also, I saw the thing about being able to adjust the recoil. Is that for overall recoil effects, or can it be adjusted for each weapon and spell individually?
-The only thing I can spoil here is that it's based on something which was in another videogame I've been monkeying already.
-Yes, the powersuit's rapid-punch is in.
-No, you can only tweak them globally; doing so for each weapon/spell would be probably doable, but I really, reaaaally don't wanna deal with that. The more options I add for the user, the more I suffer with the maintenance of it all.
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Re: [Update] The Guncaster - 3.0 preview
I can't wait to see more on 3.0!
- DoomKrakken
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Re: [Update] The Guncaster - 3.0 preview
No, Malcolm's is explainable.Jeimuzu73 wrote:Probably due to same logic that allows Malcolm to reload his Uzis/revolvers/shotguns simultaneously in a jiffy.DoomKrakken wrote:I've a feeling that dark mode unleashes the "Deadmaker".
And for the Auger, I imagined there was a secondary pump action that could be utilized instead of the handle (the two would be linked together). Cygnis is quite the gunslinger, and because he utilizes one-handed actions (such as for dual-wielding), he'd need to make his guns be able to be used one-handed... at least on his end. I can't really imagine anyone else attempting to use most of the other weapons one-handed. XD
MAGNETS.
- TheNightATK300
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Re: [Update] The Guncaster - 3.0 preview
Heh. So when we'll have to optimize the effects of the mod because THE EFFECTS ARE TOO HECKKING FORTH-WALL BREAKING TO BREAK MY COMPUTER IRL (not really)
- Tesculpture
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Re: [Update] The Guncaster - 3.0 preview
Question; When you say Strife compatibility, do you mean Strife Veteran Edition, or just normal Strife?
- insightguy
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Re: [Update] The Guncaster - 3.0 preview
"running it in gzdoom" strifeTesculpture wrote:Question; When you say Strife compatibility, do you mean Strife Veteran Edition, or just normal Strife?
Re: [Update] The Guncaster - 3.0 preview
Ah, so the Mysterious Shopkeeper reveals himself, is he like Dragon Buddha? :3
Also seen the preview, my scaly skin tingles with anticipation for your(team) efforts/passion of this mod,
will enjoy playing it.
Tho as a suggestion, you considered using Elemental Light theme as a Spell? I assume the Golden hammer is close.
Also seen the preview, my scaly skin tingles with anticipation for your(team) efforts/passion of this mod,
will enjoy playing it.
Tho as a suggestion, you considered using Elemental Light theme as a Spell? I assume the Golden hammer is close.
Last edited by Rtma on Fri Apr 13, 2018 10:01 am, edited 1 time in total.