The Guncaster - 3.888b

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amv2k9
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Re: [Release] The Guncaster - Straight to Hell!

Post by amv2k9 »

Gumpop could stand to have a bit higher Mana drain; Mana recharges fully before you can use it again, meaning it essentially uses no Mana.
Tux
Posts: 65
Joined: Sun Dec 29, 2013 3:55 pm

Re: [Release] The Guncaster - Straight to Hell!

Post by Tux »

surge has blue sprite and green glow in levels

e: did you remove the berk pack spells
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LostSkull
Posts: 797
Joined: Thu Sep 26, 2013 1:58 pm

Re: [Release] The Guncaster - Straight to Hell!

Post by LostSkull »

LostSkull wrote:It's not working :(

Code: Select all

[Global.Autoload]
path=Guncaster_pb_v1.1.pk3
path=Guncaster_StH.pk3
path=unloved.pk3
But everything is still Doom, menues and all.
Can't anyone help me? :(
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TheMightyHeracross
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Location: Philadelphia, PA

Re: [Release] The Guncaster - Straight to Hell!

Post by TheMightyHeracross »

Dude, it's only been an hour. Chill out.

Why not just drag-and-drop them? Works fine for me that way.
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amv2k9
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Location: Southern California

Re: [Release] The Guncaster - Straight to Hell!

Post by amv2k9 »

Load order should be: Unloved, then base Guncaster pk3, then stuff designed to mod Guncaster. Are you trying to run Unloved as stand-alone, not over Doom2? I can't remember if you could do that.
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Sgt. Shivers
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Re: [Release] The Guncaster - Straight to Hell!

Post by Sgt. Shivers »

This mod is a blast to play in Co-Op. I wasn't sure if it'd work at first but it did, nice work!
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LostSkull
Posts: 797
Joined: Thu Sep 26, 2013 1:58 pm

Re: [Release] The Guncaster - Straight to Hell!

Post by LostSkull »

amv2k9 wrote:Load order should be: Unloved, then base Guncaster pk3, then stuff designed to mod Guncaster. Are you trying to run Unloved as stand-alone, not over Doom2? I can't remember if you could do that.
Ohh but of course >_< First Unloved, then Guncaster, then its patch. What was I thinking... Oh well, it's working now. Thanks for reminder :p
Tux
Posts: 65
Joined: Sun Dec 29, 2013 3:55 pm

Re: [Release] The Guncaster - Straight to Hell!

Post by Tux »

$100 and $200 gems aren't counting towards your gold once you maxed everything.
Happened after a shopping spree on one level when I actually hit the hard limit of $30,000
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Lisac_the_fox
Posts: 137
Joined: Fri Oct 18, 2013 7:22 am
Location: In front of hell, looking down into the deep red abyss.

Re: [WIP] The Guncaster

Post by Lisac_the_fox »

Ghastly_dragon wrote:Why do people keep putting guns in Heretic, specifically?
Maybe because we like heretic!
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Cage
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Re: [Release] The Guncaster - Straight to Hell!

Post by Cage »

torridGristle wrote:Even WildWeasel's style of moving a sprite around on screen with hands moving independently over it would have been better than seemingly aimless rotspriting.
A lot of mods use rotated sprites and it works decently, and it's done well here, so I don't see any problems with that. What do you mean with moving hands? There's no reloads here. What's the character supposed to do, gently caress his guns? :P

It's clear that a lot of effort went to this and it shows! I like how this has a definite style of it's own, in gameplay as well as in graphical addition, and I love all those pop culture references ;) Keep up the good work!
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Lisac_the_fox
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Location: In front of hell, looking down into the deep red abyss.

Re: [Release] The Guncaster - Straight to Hell!

Post by Lisac_the_fox »

Get to second episode in 4 skill!
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TheMightyHeracross
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Re: [WIP] The Guncaster

Post by TheMightyHeracross »

Lisac_the_fox wrote:
Ghastly_dragon wrote:Why do people keep putting guns in Heretic, specifically?
Maybe because we like heretic!
He meant that it is strange for guns to be in Heretic because of its time period.
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LostSkull
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Joined: Thu Sep 26, 2013 1:58 pm

Re: [WIP] The Guncaster

Post by LostSkull »

TheMightyHeracross wrote:
Lisac_the_fox wrote:
Ghastly_dragon wrote:Why do people keep putting guns in Heretic, specifically?
Maybe because we like heretic!
He meant that it is strange for guns to be in Heretic because of its time period.
Someone should to the opposite for Doom.
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torridgristle
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Joined: Fri Aug 23, 2013 9:34 am

Re: [Release] The Guncaster - Straight to Hell!

Post by torridgristle »

You can break the gun into pieces (top, side, back) with a selection tool and cut to new layer and then skew or distort each piece and widen the top either manually or with a transform to match perspective lines to fake a 3D rotation. Attached is the idle frame, the Rotsprite frame, and the skewed frame. I'm not sure if this will be viable for more extreme angles but it could be augmented with a few degrees of Rotsprite for additional movement.
Attachments
Skew.png
Skew.png (34.15 KiB) Viewed 1185 times
Last edited by torridgristle on Sat Mar 01, 2014 8:55 pm, edited 1 time in total.
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TheMightyHeracross
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Location: Philadelphia, PA

Re: [Release] The Guncaster - Straight to Hell!

Post by TheMightyHeracross »

I personally thought that the Revolver animation was really good!
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