The Guncaster - 3.888b

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Dutchygamer
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Re: The Guncaster - 3.3

Post by Dutchygamer »

KeksDose wrote:There might be no problem at all. If you downloaded it on the release day, the shop bug exists. However, I fixed that a day later and had pillow edit the post with a slightly newer version. Redownload and see if it persists.

I can tell cuz line 500 in the slightly newer release doesn't even contain anything to vm abort from.

Guess pillow forgot mentioning that mini update here.

edit: I'll take a closer look anyway. Shopkeep shouldn't talk if there isn't anything to say to begin with.
Compared a fresh GC 3.3 download with my current GC 3.3, and it is indeed different at line 500. I do recall getting it right on the day it was released, so maybe I had the bugged version. Will give it a spin if I can reproduce it :)
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Thranix
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Re: The Guncaster - 3.3

Post by Thranix »

Hello there, Pillowblaster.

I've been getting some -- I say some, but the number is really closer to 93 or so -- errors with the Guncaster Addons and the Weapon Shop.

Long-ass error list from attempting to load guncaster with just the addon.
Spoiler:
The shop has had significantly fewer errors, but I'm not really sure what's causing either set. I did some checks to see if it was one of the other WADs, but as far as I can tell, it isn't. It may be some slightly-janky interaction between all three and the latest version of GZDoom, but I'm not familiar enough with the coding end of things to say that with any certainty.

Code: Select all

GC_WeaponShop.pk3:zscript.txt, line 25: Unable to resolve Gcs_BaseShop as type.
GC_WeaponShop.pk3:zscript.txt, line 25: Unable to resolve Gcs_BaseShop as type.
GC_WeaponShop.pk3:zscript.txt, line 24: Unable to resolve all fields for class Gc_WeaponShop
I assume I've done something wrong on my end to get these, since nobody else seems to be reporting this at the moment.
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Rowsol
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Re: The Guncaster - 3.3

Post by Rowsol »

You have to load the addon after the main file.
AvzinElkein
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Re: The Guncaster - 3.3

Post by AvzinElkein »

Does anyone know any good maps to go with this fine mod? I'm completely lost... :(
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Rowsol
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Re: The Guncaster - 3.3

Post by Rowsol »

Any that don't replace stuff. Here's some:

good morning phobos
going down
valiant: vaccinated edition
hellbound
doom 404
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NTSM
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Re: The Guncaster - 3.3

Post by NTSM »

AvzinElkein wrote:Does anyone know any good maps to go with this fine mod? I'm completely lost... :(
Try Eviternity. :wink:
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baddude1337
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Re: The Guncaster - 3.3

Post by baddude1337 »

My favourite megawads to go with the mod that haven't been mentioned are:

Back To Saturn X (Episodes 1 & 2)
Sunlust
Resurgence
Community Chest 4
Scythe 2

If you want to keep all your stuff you may need to do some God mode/changemap for some of the level exits.
Ts879
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Re: The Guncaster - 3.3

Post by Ts879 »

For the love of God please update all the Pulverizer's sprites in general. It looks soo underwhelming compared to other weapons, something like a trip minigun unlike chaingun turret mode in DOOM
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MaxRideWizardLord
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Re: The Guncaster - 3.3

Post by MaxRideWizardLord »

Ts879 wrote:For the love of God please update all the Pulverizer's sprites in general. It looks soo underwhelming compared to other weapons, something like a trip minigun unlike chaingun turret mode in DOOM
I like Pulverizer tho, imho it's perfect as is.
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Rowsol
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Re: The Guncaster - 3.3

Post by Rowsol »

The gems don't shine unless you toggle dynamic lights upon starting the level. I'm not sure how it took me this long to notice. I found that changing the states of the gems from
-1 stop
to
1 wait
fixed the issue. I don't recall there ever being an issue before on previous versions. I just tested it on a fresh install of 4.1.3 with no options touched to be sure it wasn't something I did.
The other items that use a -1 state like PurpleBonus behave like they should. I'm confucious.
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PillowBlaster
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Re: The Guncaster - 3.3

Post by PillowBlaster »

The gldefs seem to be screwed in this version anyway, given that the pulselights got broken. Please take note this is not the first nor last time this happens, I am not touching that until I am sure I have to, since doing so prematurely will end up with me having extra load of work put onto myself for being too vigilant and having to revert it back. Been there, done that - if it's a gzdoom issue, I should probably leave it to the devs.
Ts879 wrote:For the love of God please update all the Pulverizer's sprites in general. It looks soo underwhelming compared to other weapons, something like a trip minigun unlike chaingun turret mode in DOOM
No. Just use the Sandman from the addon.
AvzinElkein
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Re: The Guncaster - 3.3

Post by AvzinElkein »

Excuse me, but it seems you forgot to replace the pistol spawn in Hexen. Link to image (since too big): https://cdn.discordapp.com/attachments/ ... nknown.png
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goldenmob72
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Re: The Guncaster - 3.3

Post by goldenmob72 »

Hello, there PillowBlaster

For some reason When Playing The latest version of Guncaster with BD v21 Monsters the coins [currency] in GC do not drop at all

Can you look into this please ?
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wildweasel
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Re: The Guncaster - 3.3

Post by wildweasel »

goldenmob72 wrote:Hello, there PillowBlaster

For some reason When Playing The latest version of Guncaster with BD v21 Monsters the coins [currency] in GC do not drop at all

Can you look into this please ?
Brutal Doom doesn't work with Guncaster. Money drops require the monsters to be modified.
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Dinosaur_Nerd
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Re: The Guncaster - 3.3

Post by Dinosaur_Nerd »

goldenmob72 wrote:Hello, there PillowBlaster

For some reason When Playing The latest version of Guncaster with BD v21 Monsters the coins [currency] in GC do not drop at all

Can you look into this please ?
you can use the current version of the Guncaster Universal Adapter to correct this problem
The adapter also makes it possible to kick the BD monsters and knock them down, or stun them in other ways such as knocking down fat guys with shots from matriarch or dynamite.
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