The Guncaster - 3.888b
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [Release] The Guncaster - Straight to Hell!
Gumpop could stand to have a bit higher Mana drain; Mana recharges fully before you can use it again, meaning it essentially uses no Mana.
Re: [Release] The Guncaster - Straight to Hell!
surge has blue sprite and green glow in levels
e: did you remove the berk pack spells
e: did you remove the berk pack spells
Re: [Release] The Guncaster - Straight to Hell!
Can't anyone help me?LostSkull wrote:It's not workingBut everything is still Doom, menues and all.Code: Select all
[Global.Autoload] path=Guncaster_pb_v1.1.pk3 path=Guncaster_StH.pk3 path=unloved.pk3
- TheMightyHeracross
- Posts: 2100
- Joined: Sun Aug 18, 2013 9:41 am
- Location: Philadelphia, PA
Re: [Release] The Guncaster - Straight to Hell!
Dude, it's only been an hour. Chill out.
Why not just drag-and-drop them? Works fine for me that way.
Why not just drag-and-drop them? Works fine for me that way.
Re: [Release] The Guncaster - Straight to Hell!
Load order should be: Unloved, then base Guncaster pk3, then stuff designed to mod Guncaster. Are you trying to run Unloved as stand-alone, not over Doom2? I can't remember if you could do that.
- Sgt. Shivers
- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: [Release] The Guncaster - Straight to Hell!
This mod is a blast to play in Co-Op. I wasn't sure if it'd work at first but it did, nice work!
Re: [Release] The Guncaster - Straight to Hell!
Ohh but of course >_< First Unloved, then Guncaster, then its patch. What was I thinking... Oh well, it's working now. Thanks for reminderamv2k9 wrote:Load order should be: Unloved, then base Guncaster pk3, then stuff designed to mod Guncaster. Are you trying to run Unloved as stand-alone, not over Doom2? I can't remember if you could do that.
Re: [Release] The Guncaster - Straight to Hell!
$100 and $200 gems aren't counting towards your gold once you maxed everything.
Happened after a shopping spree on one level when I actually hit the hard limit of $30,000
Happened after a shopping spree on one level when I actually hit the hard limit of $30,000
- Lisac_the_fox
- Posts: 137
- Joined: Fri Oct 18, 2013 7:22 am
- Location: In front of hell, looking down into the deep red abyss.
Re: [WIP] The Guncaster
Maybe because we like heretic!Ghastly_dragon wrote:Why do people keep putting guns in Heretic, specifically?
Re: [Release] The Guncaster - Straight to Hell!
A lot of mods use rotated sprites and it works decently, and it's done well here, so I don't see any problems with that. What do you mean with moving hands? There's no reloads here. What's the character supposed to do, gently caress his guns?torridGristle wrote:Even WildWeasel's style of moving a sprite around on screen with hands moving independently over it would have been better than seemingly aimless rotspriting.
It's clear that a lot of effort went to this and it shows! I like how this has a definite style of it's own, in gameplay as well as in graphical addition, and I love all those pop culture references Keep up the good work!
- Lisac_the_fox
- Posts: 137
- Joined: Fri Oct 18, 2013 7:22 am
- Location: In front of hell, looking down into the deep red abyss.
Re: [Release] The Guncaster - Straight to Hell!
Get to second episode in 4 skill!
- TheMightyHeracross
- Posts: 2100
- Joined: Sun Aug 18, 2013 9:41 am
- Location: Philadelphia, PA
Re: [WIP] The Guncaster
He meant that it is strange for guns to be in Heretic because of its time period.Lisac_the_fox wrote:Maybe because we like heretic!Ghastly_dragon wrote:Why do people keep putting guns in Heretic, specifically?
Re: [WIP] The Guncaster
Someone should to the opposite for Doom.TheMightyHeracross wrote:He meant that it is strange for guns to be in Heretic because of its time period.Lisac_the_fox wrote:Maybe because we like heretic!Ghastly_dragon wrote:Why do people keep putting guns in Heretic, specifically?
- torridgristle
- Posts: 684
- Joined: Fri Aug 23, 2013 9:34 am
Re: [Release] The Guncaster - Straight to Hell!
You can break the gun into pieces (top, side, back) with a selection tool and cut to new layer and then skew or distort each piece and widen the top either manually or with a transform to match perspective lines to fake a 3D rotation. Attached is the idle frame, the Rotsprite frame, and the skewed frame. I'm not sure if this will be viable for more extreme angles but it could be augmented with a few degrees of Rotsprite for additional movement.
- Attachments
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- Skew.png (34.15 KiB) Viewed 1192 times
Last edited by torridgristle on Sat Mar 01, 2014 8:55 pm, edited 1 time in total.
- TheMightyHeracross
- Posts: 2100
- Joined: Sun Aug 18, 2013 9:41 am
- Location: Philadelphia, PA
Re: [Release] The Guncaster - Straight to Hell!
I personally thought that the Revolver animation was really good!