The Guncaster - 3.3

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Re: The Guncaster - 3.3

Postby KeksDose » Fri Jul 12, 2019 5:21 pm

PillowBlaster wrote:
LOLANONIMUS wrote:Hello, when I started guncaster on android and entered the store, I did not move the mouse (I used the tactile mouse), can not it be fixed?


I... dunno. We don't really have means to test that out, so probably not gonna happen.

BREAKING NEWS

There's a mouseless mode now, so you can move the cursor in the menus with your movement keys / stick. That should do the trick.

edit cuz I sniped new page again:
phantasmagoria awesomesauce weapons forgemaster wrote:
barosans wrote:PillowBlaster, your mod crashes when you try to open a door if you don't have the key

I've been aggresively crotch chopping the door for the past twenty seven hours and I am yet to cause a crash. I might need more info like loaded mapset, the exact spot it happens, gzdoom version and whatever else, highly crime-tastic stuff you possibly loaded alongside the mod itself to cause such results.
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Re: The Guncaster - 3.3

Postby barosans » Fri Jul 12, 2019 6:01 pm

barosans wrote:PillowBlaster, your mod crashes when you try to open a door if you don't have the key


I've been aggresively crotch chopping the door for the past twenty seven hours and I am yet to cause a crash. I might need more info like loaded mapset, the exact spot it happens, gzdoom version and whatever else, highly crime-tastic stuff you possibly loaded alongside the mod itself to cause such results.[/quote]

here = https://sta.sh/014s92z1glyb

i use the version 4.1.3 of gzdoom

I tried another door without the key on another megawad and it felt the same way.

I even tried it with only the guncaster mod and it keeps crashing.
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Re: The Guncaster - 3.3

Postby PillowBlaster » Sat Jul 13, 2019 3:22 am

Compendium has a truckload of megawads, and I played a bunch of them and I am yet to cause anything like that. I need more exact data. Something like megawad name-map number-screenshot of a map spot lined out-screenshot of the door itself would be good - sorry for putting that work on you, but I can't read minds and I need that info if you want me to look into it. Else I'd have to spend an utter shitload of time looking for an elusive issue among hundreds of maps.
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Re: The Guncaster - 3.3

Postby affandede » Sat Jul 13, 2019 5:03 am

You should exclude compen_play from your load order.
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Re: The Guncaster - 3.3

Postby Dutchygamer » Sat Jul 13, 2019 5:23 am

I've kept running into a random crash with using the shop, with the following error:

It kept randomly happening when switching between tabs. However, looking at the error message and the referred ZScript code, I think it is related to the shop keeper's random banter being drawn as text.

GC version is 3.3
GZDoom version is 4.1.1
I'm running a monster mod alongside it, but that doesn't change anything with the shop.

If you need more details, just ask :)
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Re: The Guncaster - 3.3

Postby barosans » Sat Jul 13, 2019 9:24 am

well after some test, it is the megawad "compendium" that is the cause of the crash with the doors locked with the keys

even with the basic game maps (DOOM2 with compendium), the crash remains
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Joined: 18 Feb 2018
Discord: barosans#1747

Re: The Guncaster - 3.3

Postby SpiffyJUNIOR » Sun Jul 14, 2019 11:52 pm

Is it alright if I use the sounds? I'd assume they're ripped from other games, but I'd like to make sure first.
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Re: The Guncaster - 3.3

Postby LOLANONIMUS » Mon Jul 15, 2019 4:50 am

KeksDose wrote:
PillowBlaster wrote:
LOLANONIMUS wrote:Hello, when I started guncaster on android and entered the store, I did not move the mouse (I used the tactile mouse), can not it be fixed?


I... dunno. We don't really have means to test that out, so probably not gonna happen.

BREAKING NEWS

There's a mouseless mode now, so you can move the cursor in the menus with your movement keys / stick. That should do the trick.
LOLANONIMUS
 
Joined: 15 Dec 2018
Discord: #0589
Twitch ID: Luisg700

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