[WIP] The Space Pirate (WHERE'S MY UPDATE MARTY?, Pg 34)

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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)

Postby Mav3rick » Thu May 08, 2014 8:14 pm

oh i almost forgot, can be done a fix for the pain elemental and lost souls of any kind, they attack non stop and without mercy and is very frustrating, annoying, etc :/

also for some reason when the shotgun have 40 of the normal and 2 of the 3 types of shell have 24 the last one cant reach 24 too, some times it may vary but no idea why it happens
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)

Postby Valherran » Thu May 08, 2014 8:58 pm

TheRailgunner wrote:Load after v0.1.2e as desired.

This patch should load properly after the base archive. It includes the changes made in the previous patch, as well as a brand new weapon, the Bargo Automatic Weapon System Model "C", a belt-fed, bullpup assault rifle/light machine gun with a high rate of fire and a burst-fire setting utilizing a idealized intermediate cartridge, the 6.66x48mm round.

EDIT: It occurs to me that I did not make sprites for melee attacks while holding this weapon.

Changes to come:

*Cleaned up, proper animations for the new weapon
*Reload showing the bullpup design of the weapon
*Balance with rest of the arsenal
*Sweet-ass underbarrel automatic grenade launcher altfire


Weapons slots 2, 3, and 5 cannot be switched to for some reason...
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)

Postby Cardboard Marty » Mon May 12, 2014 3:08 am

Image

Hmm...
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)

Postby Captain J » Mon May 12, 2014 4:08 am

looks like it's gonna use the cryo rounds, or high caliber rounds.
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)

Postby hitmanx » Mon May 12, 2014 7:31 am

My favourite pistol from that game.

I like the microwave gun weapon too, the 'X-43 MIKE'

You should try and implement Ada's cube phone thing somehow. That'd be awesome.
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)

Postby Captain J » Tue May 13, 2014 10:48 am

Spoiler: Ey, marty. check this out!;
sorry for make you wait a lot, i should have done this long ago!
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)

Postby Cardboard Marty » Wed May 14, 2014 5:09 am

hitmanx wrote:You should try and implement Ada's cube phone thing somehow. That'd be awesome.

I have no idea how I would work it in, but you never know!
cube phone confirmed
Captain J wrote:
Spoiler: Ey, marty. check this out!;
sorry for make you wait a lot, i should have done this long ago!

That looks amazing! I love it! Great job! :D
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"WHAT??? YOU are telling me the guy just updates when ever he wants?"
 
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)

Postby Cardboard Marty » Fri May 16, 2014 2:35 pm

Image
Quite a vexing situation we've gotten ourselves into...
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)

Postby comet1337_old » Fri May 16, 2014 2:38 pm

new character with new melee attacks and combos

calling it
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)

Postby scalliano » Fri May 16, 2014 7:15 pm

Marty Kirra wrote:Quite a vexing situation we've gotten ourselves into...


I see what you did there ...
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)

Postby Theshooter7 » Tue May 27, 2014 12:50 pm

I gave this a try with Putrefier. I like it a lot! The current weapons feel pretty dynamic and interesting enough to use all of them in various situations. If anything, I really want more. :D

My only things to note are:
  • The Zeke's shell switching, while about as optimal as it can be, still feels a tiny bit clunky. I suppose this is in the interface of how you select them, and by that I mean that a tiny (for my resolution) A_Print is called in which I have to stop in the middle of the action to read the message. What I suggest is perhaps coloring the message in some way for an immediate hint. For example:
    [Buckshot Shells Selected]
    or
    [Shock Shells Selected]
    or even just
    [Poison Shells Selected]
  • Most of the weapons have a nice 'oomph' to them, but I feel like the Crossbow's explosive bolt explosion is extremely underwhelming. Half the time when I fire the thing, I don't even realize it exploded. I get that it probably shouldn't be some devastating nuclear bomb, but in its current state I just see it as a delayed extra damage done to whatever is hit, instead of a crowd-control ammo type, and so I end up just using the normal arrows instead most of the time.

These complaints aside, this is probably Cacoward material right here. 8-)
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)

Postby Cardboard Marty » Tue May 27, 2014 1:36 pm

Thank you for the feedback! Your colored message suggestion actually is in already, just not in the latest build, but I think someone somewhere along the lines suggested it and Scroton put it in. So you'll see it in the next official build! We'll take a look at the crossbow explosion and see what we can do. Thanks again for the kind words!
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)

Postby Slax » Tue May 27, 2014 2:07 pm

How about some o' this for our dear melee pirate? Punch, punch, BLAM, kick, BLAM, grin. Mwaahahahaha!
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)

Postby Toberone » Tue May 27, 2014 5:38 pm

Not sure if you did anything about it or not, so this may be irrelevant but regarding the rictus.

It eats up my frame rate something fierce. I wouldnt say my computers great and all but I can run msx and the like so it can't be that bad.

Thing is the rictus shows up in the mod hard-doom too, but I can look at it just fine. I think the reason may be you have too many pointlights on the rictus's flames, maybe just a pointlight on one flame or the rictus's frames?
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Re: [WIP] The Space Pirate (V.0.1.2e Alpha Released!)

Postby Cardboard Marty » Tue May 27, 2014 8:19 pm

Slax wrote:How about some o' this for our dear melee pirate? Punch, punch, BLAM, kick, BLAM, grin. Mwaahahahaha!

That'd be badass! But alas, there's no sawn-off shotgun in TSP...yet.

Toberone wrote:It eats up my frame rate something fierce. I wouldnt say my computers great and all but I can run msx and the like so it can't be that bad.

Noted! Thank you for the feedback, we'll look into it! (by "we'll" I mean Scroton will)
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