
Captain J wrote:also haven't you thought about uzi's alternate fire? pistol already have it also shotgun is going to be in either. well, my idea is always goes accurate several shot or aiming like a pistol with a gangsta style grip.
Yup, already decided what I'm going to do with it, it'll be in v.0.1.2!
Captain J wrote:lastly, don't forget add a NOEXTREMEDEATH flag if you're going to add a custom bullet puffs. weaker class zombies(that vanilla zombieman looking.)are still getting gibbed apart by a pistol fire even it was on rapid mode.
This has been fixed!

Mav3rick wrote:but about the pistol, there is some oddness that i will like to tell...
1... the gun should be more to the right of the screen and no be centered, seems more like im looking at it than actually using it, and yes i know the sprite is no centered but the position really dont fit
2... make faster the length of the reload animation too much moving a pistol for just drop clip and put clip in, is my personal opinion
3... can it be more accurate? need to be very close or using the burst shot to kill from some distance
All of these have been fixed! Make sure you check out my "known issues" listing on either this page or the front page to see if I already know about the problem.
wolf00 wrote:awesome mod... seriously your arsenal need something like rifle witch scope for long range shoting,sometimes i mising melee alt atack[for some guns] maybe some ar can be usefull. space pirate dont need best aviable equipment. uzi like smg,i like them,slot 1 weapons, i think there is space for something else ....
Upcoming version will have melee attacks for all weapons and more guns, which may or may not fill your hope for a long-range weapon!
Thank you all for playing TSP or TSP Neo, there's a lot of cool stuff heading your way so stay tuned!