DoomRL Arsenal - [1.1.5] [MP-B7.3]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 1
- Joined: Wed May 25, 2022 4:34 pm
Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
edited VDPmonsterpack so enemies use DRLA damagetypes for projectiles and resistances, also made it so enemies can sometimes drop DRLA weapons and items https://www.mediafire.com/file/94xutjdq ... 2.pk3/file
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- Twitch ID: Dan_The_Noob
- Graphics Processor: nVidia with Vulkan support
Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
been playing this recently.
would it be possible to add a similar pickup system to the armor and boots that you have with the backpacks?
picking up armor and boots then having to shuffle with the inventory to drop them gets a little bit unwieldy
would it be possible to add a similar pickup system to the armor and boots that you have with the backpacks?
picking up armor and boots then having to shuffle with the inventory to drop them gets a little bit unwieldy
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- Posts: 3
- Joined: Sat Jul 16, 2022 1:47 pm
Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
I really like this mod, my only complaint is that it's hard to compare between weapons since there's no in-game weapon stats to gauge from, sometimes you just have no idea if a gun that dropped is worth dropping something else you're carrying to make space for it. Otherwise, nice job!
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- Joined: Mon Feb 12, 2018 12:26 am
- Graphics Processor: Intel (Legacy GZDoom)
- Location: Australia
Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Is the check "GetLevelInfo(LEVELINFO_LEVELNUM) > 0" in DRLA_WeaponModpackTracker necessary? Said check isn't reliable (D2TWWRI extra levels, Wadsmoosh Plutonia/Evilution) and it'd be nice to at least have modpack status displayed for those. Unfortunately the same check is necessary for the scrolling weapon name since that will show up on TITLEMAP and such otherwise.
There are boring number stats for the basic weapons in the PDA, but it's best to shoot the toys at the baddies and figure out what classes can make best use of them. This is a fairly streamlined mod to play but it is not simple, or one that you're done with after a couple of playthroughs.dakka wrote:my only complaint is that it's hard to compare between weapons
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- Location: Colombia
Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
On the discord channel of this mod and other mods from the Zdoom Comunity there's a page that list the stats between weapons kinda precisely, if you need.dakka wrote:my only complaint is that it's hard to compare between weapons since there's no in-game weapon stats to gauge from, sometimes you just have no idea if a gun that dropped is worth dropping something else you're carrying to make space for it
But as a general rule, higher tier/assemblies or modded weapons has better stats than base weapons, even on basic assemblies that doesn't appear to modify too much the weapon like stealth on shreeder weaponry. Depending of your class and what you have already, sometimes you want to take Superior or Higher tier weapons you fight, or leave them for your already adquired weapons.