DoomRL Arsenal - [1.1.5] [MP-B7.3]

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lulululululu
Posts: 1
Joined: Wed May 25, 2022 4:34 pm

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by lulululululu »

edited VDPmonsterpack so enemies use DRLA damagetypes for projectiles and resistances, also made it so enemies can sometimes drop DRLA weapons and items https://www.mediafire.com/file/94xutjdq ... 2.pk3/file
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Dan_The_Noob
Posts: 501
Joined: Tue May 07, 2019 12:24 pm
Twitch ID: Dan_The_Noob
Graphics Processor: nVidia with Vulkan support

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Dan_The_Noob »

been playing this recently.
would it be possible to add a similar pickup system to the armor and boots that you have with the backpacks?
picking up armor and boots then having to shuffle with the inventory to drop them gets a little bit unwieldy
dakka
Posts: 3
Joined: Sat Jul 16, 2022 1:47 pm

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by dakka »

I really like this mod, my only complaint is that it's hard to compare between weapons since there's no in-game weapon stats to gauge from, sometimes you just have no idea if a gun that dropped is worth dropping something else you're carrying to make space for it. Otherwise, nice job!
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fakemai
Posts: 308
Joined: Mon Feb 12, 2018 12:26 am
Graphics Processor: Intel (Legacy GZDoom)
Location: Australia

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by fakemai »

Is the check "GetLevelInfo(LEVELINFO_LEVELNUM) > 0" in DRLA_WeaponModpackTracker necessary? Said check isn't reliable (D2TWWRI extra levels, Wadsmoosh Plutonia/Evilution) and it'd be nice to at least have modpack status displayed for those. Unfortunately the same check is necessary for the scrolling weapon name since that will show up on TITLEMAP and such otherwise.
dakka wrote:my only complaint is that it's hard to compare between weapons
There are boring number stats for the basic weapons in the PDA, but it's best to shoot the toys at the baddies and figure out what classes can make best use of them. This is a fairly streamlined mod to play but it is not simple, or one that you're done with after a couple of playthroughs.
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Someonewhoplaysdoom
Posts: 87
Joined: Fri Feb 14, 2020 11:07 am
Location: Colombia

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Someonewhoplaysdoom »

dakka wrote:my only complaint is that it's hard to compare between weapons since there's no in-game weapon stats to gauge from, sometimes you just have no idea if a gun that dropped is worth dropping something else you're carrying to make space for it
On the discord channel of this mod and other mods from the Zdoom Comunity there's a page that list the stats between weapons kinda precisely, if you need.

But as a general rule, higher tier/assemblies or modded weapons has better stats than base weapons, even on basic assemblies that doesn't appear to modify too much the weapon like stealth on shreeder weaponry. Depending of your class and what you have already, sometimes you want to take Superior or Higher tier weapons you fight, or leave them for your already adquired weapons.

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