DoomRL Arsenal - [1.1.5] [MP-B7.3]

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DooMag
Posts: 19
Joined: Sat Feb 20, 2021 10:57 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by DooMag »

Which version of GZDoom should you use with this mod, is it still 211?

Also is there an order in which the arsenal and monster packs should be loaded?
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Yholl
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Yholl »

DooMag wrote:Which version of GZDoom should you use with this mod, is it still 211?
You can use modern GZD to run it, DRLA supports a wide range of versions.
DooMag wrote:Also is there an order in which the arsenal and monster packs should be loaded?
Should work fine either way, but generally you should but Arsenal before Monsterpack.
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Deon
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Deon »

Hey Yholl, I've just played the whole Foursite with this, my favourite class is scout because I am really fond of powerful pistols.
This mod is the best inventory variety mod I've ever played.

I have two questions:
1) I see you still use old pistol zombieman with a weirdly raised free hand (leftover from removing rifle from his grip). There's a better sprite for years, do you plan to change it, and can I make a fix for you, or are you not interested?
2) Can I blatantly take the UZI reload sprites from your mod, so I dont have to hunt down the source material and cut out the sprites? Usually I butcher Sprites Carnival posts where they are obviously for public use (UZI is from Mike12, Cpt. Toenail and Captain J if my Excel document doesn't lie; credits XLS I have is now bigger than any of my work documents :D).
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Yholl
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Yholl »

Deon wrote:I see you still use old pistol zombieman with a weirdly raised free hand (leftover from removing rifle from his grip). There's a better sprite for years, do you plan to change it, and can I make a fix for you, or are you not interested?
It's a very low priority for me, but yeah, it's been in my plans. The main thing is that there's three of them, and I almost never have the motivation to tackle large amounts of sprite edits myself.
If you wanna help, I'd appreciate it, but you don't need to feel obligated to do so.
Deon wrote:Can I blatantly take the UZI reload sprites from your mod, so I dont have to hunt down the source material and cut out the sprites?
ye
seems you know the base credits already, only thing to add is that Sgt. Shivers did the reload animation itself.
Nobody2
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Joined: Mon Dec 13, 2021 4:16 pm

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Nobody2 »

This mod is really cool. I love it!
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madsnark
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Joined: Tue Jun 12, 2018 9:15 am

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by madsnark »

is assault minigun supposed to shoot like that or is this a bug? gzdoom 4.7.1

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Sgt. Ham
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Location: The land of the living

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Sgt. Ham »

madsnark wrote:is assault minigun supposed to shoot like that or is this a bug? gzdoom 4.7.1

Yep. All Assault assemblies have a super slow fire-rate in exchange for more damage.
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YasuoProjectX
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Discord: YasuoProjectY
Graphics Processor: nVidia (Modern GZDoom)
Location: Ionia

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by YasuoProjectX »

why are all these weapons wont attack ghost? (especially from Final Doomer weapons too)

edit: I mean some explosive weapons can hit ghost with a explosive radius
lu88lu
Posts: 15
Joined: Sat Jan 22, 2022 8:50 pm

armor problem

Post by lu88lu »

I'm having some problems with armor and boots sometimes i cant pick any up and when i can pick them up i cant take them off. I'm running the mod on gzdoom 4.7.1 everything but the armor is perfectly fine
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Doomguy914
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Re: armor problem

Post by Doomguy914 »

lu88lu wrote:I'm having some problems with armor and boots sometimes i cant pick any up and when i can pick them up i cant take them off. I'm running the mod on gzdoom 4.7.1 everything but the armor is perfectly fine
There's a limit to how many armors you can carry in your inventory. If you fill up your inventory with junk armors, just use the drop command, (Make sure you have it bound.) You can also drop weapons this way.

Also, some armors can not be removed once worn. Read the warning that pops up before you put on the armor.
lu88lu
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Joined: Sat Jan 22, 2022 8:50 pm

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by lu88lu »

I don't have anything in my inventory
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JMC1
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by JMC1 »

lu88lu wrote:I don't have anything in my inventory
I've noticed that if you use a console command like "give ammo" (and, presumably, other inventory cheats) you can no longer pick up those types of items.
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SniperSapphireMK2
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Discord: Sniper_SapphireMK2#1826
Graphics Processor: nVidia (Modern GZDoom)
Location: Canberra, Aussie

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by SniperSapphireMK2 »

can u guys solved this?
1. Why enemies cant hit ghost?
2. Is there any ways to increase the weapon limit. Like 6 limit of them but i want to know
3. Some weapons can pick as an ammo (like Shotguns, Chainguns, etc..) but the Plasma Rifle and BFG aren't pick as an ammo
4. Grenade Launcher can explode and hits through enemies behind the wall

no need to explain "wdym" cuz this is my first time to play this
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Someonewhoplaysdoom
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Someonewhoplaysdoom »

SniperSapphireMK2 wrote:can u guys solved this?
1. Why enemies cant hit ghost?
2. Is there any ways to increase the weapon limit. Like 6 limit of them but i want to know
3. Some weapons can pick as an ammo (like Shotguns, Chainguns, etc..) but the Plasma Rifle and BFG aren't pick as an ammo
4. Grenade Launcher can explode and hits through enemies behind the wall

no need to explain "wdym" cuz this is my first time to play this
2- Im not sure if Im confusing it with Netronian Chaos option, but I think on DRLA options you can change the weapon limit (Im not sure really, but try to check)
3- These basic weapons are automatically picked as ammo when you have the weapon limit. For those you mentioned you need to press the Reload button, so you can get ammo for them (It works for ANY TYPE of weapon that gives you some ammo, so you need to have care of recharging a weapon near a rare weapon you want to pick up).
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Yholl
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Location: Here, stupid.

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Yholl »

SniperSapphireMK2 wrote:1. Why enemies cant hit ghost?
ghosts are ghosts. they aren't gonna care about a gun.
SniperSapphireMK2 wrote:2. Is there any ways to increase the weapon limit. Like 6 limit of them but i want to know
no.
SniperSapphireMK2 wrote:3. Some weapons can pick as an ammo (like Shotguns, Chainguns, etc..) but the Plasma Rifle and BFG aren't pick as an ammo
Rocket Launcher and above weapons will not be automatically absorbed for ammo, to prevent accidentally losing them. Hold reload while walking over a weapon to consume it for ammo.
SniperSapphireMK2 wrote:4. Grenade Launcher can explode and hits through enemies behind the wall
I doubt that very much.

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