Joey Diamond wrote:Not sure if it was a bug or not but looking through the Revenant's Launcher text file and saw that MissileP (Power mod?) has no damage value change. Instead the damage value got assigned to MissileB (Bulk) which was supposed to increase magazine size, not damage.
Bulk increases impact damage, Power increases explosion damage, exactly the same as the Rocket Launcher does.
Joey Diamond wrote:BTW, on the Revenant Launcher mods. Right now, Sniper = 8 rapid missiles, Firestorm = Always homing heavy Missile, Nano = Fast homing Plasma. According to the mod thematic, shouldn't it be Sniper = Fast homing Plasma, Firestorm = 8 rapid missiles, Nano = Always homing heavy missile?
Mmm, they are a bit off. I suppose that's a bit of design from when exotic mods were not equal in spawn chance.
I'll swap Sniper and Nano's effect around.