DoomRL Arsenal - [1.1.4] [MP-B7.3]

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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Postby Machine-Reaper » Sun Nov 22, 2020 3:43 am

Yholl wrote:Alternatively, don't pick up any Unique+ items and he won't spawn at all.


what's the point of playing with DRLA then? : )
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Postby Captain J » Mon Nov 23, 2020 1:13 am

I guess it's just an optional challenge we can stack onto... Well, another challenge. It gets harder when getting something good and overpowered and i think you deserve it because you're asking for more trouble, but for your own good later on.

Unless the certain item is actually a trigger that you have to activate to continue the map.
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Postby fakemai » Mon Nov 23, 2020 8:03 am

It doesn't matter much unless you do self-enforced permadeath, but in that case it's just risk assessment: Do you actually want to tempt fate by taking or making this powerful thing? For weapons it's usually yes, but for some of the unique armors, and even some of the legendary ones, frankly it's a big NO. Zetashop users should be more careful since you have to balance out wanting to sell them so you can acquire them later, or worse, keep a set half and hope for the other half to spawn in a crate so you can acquire both.

Also Craneo, do you have Curse of RNGseus enabled? His actual chances of spawning are fairly low normally, I explained this a couple of pages back. Also the best option for Marty is
Spoiler:
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Postby inurian » Tue Nov 24, 2020 4:52 am

When I try to use the PDA, the cursor just jumps to the four corners and doesn't go anywhere else? I've tried switching to fullscreen and altering the sensitivity to no effect, latest version of GZDoom
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Postby Bofubutt » Tue Nov 24, 2020 9:15 pm

inurian wrote:When I try to use the PDA, the cursor just jumps to the four corners and doesn't go anywhere else? I've tried switching to fullscreen and altering the sensitivity to no effect, latest version of GZDoom


We talked about this on the previous page. The latest version of GZDoom isn't gonna work with the PDA. You'll need to use 2.1.1.
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Postby Chunes » Tue Nov 24, 2020 11:09 pm

Any version besides 4.5.0 works fine. DRLA works great in 4.3.3.
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Postby Rtma » Sat Nov 28, 2020 9:04 pm

Hey Hey, just dropping by to say this mod is fantastic, (RLA+RPG + using this with rebalance which I find a good adjustment), but overall I love the elements and mechanics involved, however version 4.5.0 doesn't play nice with the PDA and I cannot even use the Outpost teleporter to confirm my teleport, a few bugs I've noticed are what is the purpose of earning keys in the arena when you cannot take them to the next level? also certain armour bonuses don't always apply during level transition, I'm currently using Nuclear armour and Nuclear Plasma rifle/BFG, I have to remove shields and armour just to apply the bonus on again and wait for shields to recharge to work around it, also curious when this mod is going to to be progressed, the monsters are incomplete and I can say with assurity that we'd love to get the full intended experience, any updates would be appreciated.
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Postby cubebert » Sun Nov 29, 2020 9:37 am

I'm playing through Community Chest and an idea struck me as I was using melee attacks; what if each class had their own forms of hand-to-hand combat a la Final Doomer? Each class has the same attack pattern as the TNT class in FD, but there could be different melee attacks for each class. For example, the Marine could have the Doom 2 fist and the Technician could have the Plutonia melee.
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Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

Postby Machine-Reaper » Sun Nov 29, 2020 12:20 pm

cubebert wrote:I'm playing through Community Chest and an idea struck me as I was using melee attacks; what if each class had their own forms of hand-to-hand combat a la Final Doomer? Each class has the same attack pattern as the TNT class in FD, but there could be different melee attacks for each class. For example, the Marine could have the Doom 2 fist and the Technician could have the Plutonia melee.


just like Russian overkill, can't wait to fartjet myself with Demo while bombarding with my Mother in Law
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