tyrantkyng wrote:A) Is this going to be updated in the near future?
You betcha, should not be too far off. There's plans for tons of content into the distant future, don't worry.
tyrantkyng wrote:B) Stealthy stealth mechanics?
That's not really feasible or within the project's scope, sorry. There will be more silenced weapons in the future though!
SiFi270 wrote:I wonder if any of this project's contributors have checked out Jupiter Hell, and if so, if there's anything in it they'd be interested in implementing.
I have indeed (I possibly lurk nearby) but this project will very much remain Doom-related. If anything Jupiter Hell appears in DRLA, it'll be like the unique weapons such as the MA-75B Assault Rifle from Marathon, etc. a single reference gun or so.
aqkko wrote:Man, I love your weapon mods (you're responsible for Final Doomer and Legendoom as well, right?), but I realized something that they all have in common, something that I can't come to terms with: strafe speed is slowed. If that's intentional, would you
please consider making it optional in the settings? I've never asked a modder for anything before! But I'm asking for this!

Strafe speed is not slowed at all. Walking speed is slowed.
I assume you must be playing with a controller or something? I've heard that they have trouble with this.
In any case, no, I can't make it optional, and no, I won't remove it. However! If you get the program
SLADE 3, it's very simple and easy to edit my mods to remove that movement speed change entirely from them.
For DRLA, open up Arsenal, and go into the
actors/ folder, in there, at the bottom, you'll find
ArsenalPlayerPawn.txt. Click on that and you'll see the player code, and most importantly, you'll see
Player.Forwardmove 0.6 1.0
Player.Sidemove 0.6 1.0
This is the movement stuff, which makes walking 40% slower than normal. Simply delete these lines, save the txt file, and then save the pk3, and BAM. Your version of the mod will no longer bother you with movement problems.
LegenDoom and Final Doomer have the playerpawn code easily visible compared to DRLA, and the same thing applies to them too. Either way, I'm glad you're having fun with these mods.