Take One wrote:Churrupez wrote:-Both Plasma Rifles Mk. II gets affected with the Marine's "higher firerates" passive, but they don't get affected by Ammochain
It's a slightly odd weapon. As it is when you assemble it, it doesn't fire fast enough to be considered automatic for Ammochain, but adding a Firestorm mod raises it enough that it does, and then Ammochain starts working. I just imagine that it'd be awkward to say "Ammochain (but only when Firestorm modded)" in the PDA. In a probably more subjective sense, I'm not sure if it's really worth it, because a Firestorm mod is quite an expensive price to pay (basically making it a Master assembly for the Marine) when there are other automatic weapons that have at least as good a DPS for fewer mod packs, just basic mod packs, or no mod packs.
Speaking of assemblies, I noticed earlier that the assembly-printing allmap pickups still display the old PATT assembly for Plasma Infusion in the "new assembly learned" text instead of the new PATS one.
I'm also not sure if this is a problem with DRLA because I've only been playing with DRLA (just DRLA itself and the monster pack, no other mods running), recently, and it's too rare to specifically test for it, but I've had two times in the last couple of weeks where I've been playing a somewhat large map (Map32 in Plutonia CMP and Map27 in Community Chest 2) and, after about twenty minutes or so, the framerate suddenly just tanked to an average of 1-2 FPS and stayed there no matter what I did for as long as I was in that map. I have a decently powerful PC, so it shouldn't be a resource problem. Excuse me if I've missed a bug announcement or fix in a GZDoom update or something, but I thought that I'd mention it here, just in case something in the mod is getting confused. If I get this problem again without DRLA running, I'll post it as an actual bug report and Yholl can laugh at me or something.
You may want to disable fancy gore and barrel effects. I was running into an issue (a few pages back) where after using the Mother In Law about twenty times or so, my framerate plummeted to the point where the game was completely unplayable. I also ran into an issue on Valiant.wad's "The Mancurian Candidate" map (or whatever it's called) where activating the switch that kills all of the Archviles causes the game to get to an unplayable framerate state, probably due to all the barrels going off at once. Likewise, my computer's pretty beefy.
Note that this change only seems to take effect on new maps, so you'll probably have to load a save from prior to that map if you're trying to keep a sequential playthrough going.