Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]

Neat, time to play around in the console in my playground run before I do another proper legit run.
Yholl wrote:I very much appreciate your words. There's no need to worry, to put it simply, I just am physically unable to sleep when I'm not tired, which causes me to cycle to being nocturnal and back again every month or so. My body operates on a weirdly long sleep cycle which is out of sync with actual days. The only real issue is that I might end up being unable to concentrate on complex things for a day.KILLER2 wrote:Please for the love of God take care of yourself! We love you, and we love your mod, and I for one don't want you to suffer like this. I'm sure everyone agrees.
It doesn't affect me in any other way, so don't worry about any of that stuff happening, hehe.
Yholl wrote:Seems cool, go for it.
zdoom.exe -iwad heretic.wad -file doom2.wad (full DRLA set here) DRLA-HereticReplacer_0.3.pk3 (heretic pwad maps here)
NickDoom wrote:
OK, this is the first semi-working version.
wildweasel wrote:The problem is that Doom2.wad does not store its graphics with their palette. The palette only exists once, within the IWAD, and all Doom format graphics read from that. Two PLAYPALs can't exist in tandem, since one overwrites the other. Mods get around this by using graphics in PNG format, which contains its own palette with the image data and ignores the IWAD palette.
StarController wrote:How much converting do you want to do with this mod? Are you going to use Doom Monsters? Doom items?
StarController wrote:If you want to keep the heretic items then you might start thinking about how to handle the Tome o' Power with DRLA. (I would suggest giving the doom weapons a simple power multiplier bump unless and until you get comfortable enough with modding to want to fiddle with each weapon to make it's powered-up version special).
Yholl wrote: Use the console, it'll be listed when you start the map.
The next update will add the maplump to the automap, sorry bout that.