Gouanaco wrote:1) Health packs and stimpacks when picked up are used straight away.
In DoomRL (Org) you could store your healthpacks for when you needed them...
This would be awesome if you could add it into the 3D one
p.s also you need to do this for armour aswell.
Gouanaco wrote:2)
Im not sure if im right... but i thought the Nano assembly produce ammo at a certain rate.... but in your DoomRL the weapons with the Nano assembly dont reload and dont use ammo?????? wouldnt it be better to be able to reload or maybe not but still the weapons should use ammo up..
Gouanaco wrote:4)
Wheres the Combat knife!!! ??? :O this defiantly needs to be added lol
Gouanaco wrote:Anyway im loving the wad!!
And i liked it so much i have started to make a Map Wad of the orginal DoomRL levels
(Even thought they are Random)
Heres the link to the wad: https://docs.google.com/file/d/0Bw6kYLi ... sp=sharing
Note*: That first map is not even complete if you like it so far ill upload the more better and progressed one.
twinkieman93 wrote:Just keep your pants on, buddy, Yholl's working on it.
Gouanaco wrote:Demonologist: Demon Artifacts last 2x longer + (Higher crit chance [or just higher damage} --- because he knows where to hit in the weak spots)
Gouanaco wrote:Tele-Gun: Teleports the monster to a random position on the map.
Gouanaco wrote:Stun-Gun: Stuns a monster
Gouanaco wrote:Vamp-Gun: Shoots a syringe that sucks the blood out of a monster healing your'self
Gouanaco wrote:OP-Gun: Empowers a monster making it 3x stronger, faster etc for 3-5 secs and then the monsters explodes from OP
Trap-Gun: Traps a monster for 1-3 secs
FlareGun: Shoots a flare into a monster that after 2-4 secs explodes into flame
Gouanaco wrote:Time-Gun: slows down time?
Quad-Shotgun: Shoots with 4 barrels
twinkieman93 wrote:The Telegun would also be possible, and easy, too. The Banishment Device in HeXen should already provide the code needed to accomplish the task.
Yholl wrote: Not sure on what sprites I should use for the weird Timecannon though.
SoloSpaghetti wrote:Yholl wrote: Not sure on what sprites I should use for the weird Timecannon though.
Something like an alarm clock with some cell pack sticked around? Or maybe a silver pocket clock!
twinkieman93 wrote:Keep in mind it doesn't truly transport someone to a completely random spot. Just to a random deathmatch spawn spot. So, it probably wouldn't work on maps that don't have any deathmatch spots added, but I feel like map makers add those anyways for compatibility's sake so that shouldn't be an issue.
Gouanaco wrote:So i've been working on the wad(Map) and added abit more details.
However the outside is still being constructed.
Gouanaco wrote:I have almost finished everything except the last room and changing the wall textures to be abit more random and diverse.
Gouanaco wrote:Here's some more Unique ideas
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