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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

PostPosted: Fri Sep 07, 2018 4:26 am
by Scottbert
How do I get to the armor, class, and weapon huds? Also for the technician class, how do I convert a weapon into a modpack and view the standard assemblies?

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

PostPosted: Fri Sep 07, 2018 7:16 am
by ErrantMasa
the info screens have keybinds in the controls menu; one each for weapons, armor, and assemblies. to scavenge modpacks from purple and rarer guns, hit the drop weapon key (default 'q'), then hit altfire (default mouse2)

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

PostPosted: Fri Sep 07, 2018 8:54 am
by Scottbert
Gzdoom only lists 4 keys for doomrla : take off armor, take off boots, activate armor, hud next page. Weapon zoom appears in the normal list; are the others also listed by another name?

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

PostPosted: Fri Sep 07, 2018 9:01 am
by wildweasel
Scottbert wrote:Gzdoom only lists 4 keys for doomrla : take off armor, take off boots, activate armor, hud next page. Weapon zoom appears in the normal list; are the others also listed by another name?

They're in a section all their own; I think they're listed as Strife info pages.

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

PostPosted: Fri Sep 07, 2018 5:16 pm
by Yholl
Ethril wrote:Ahoy there! Haven't been around in a while.
Don't mean to sound impatient, but what's the current roadblock in regards to The Update *lightning strikes, horse whinnies* still not being a thing?
No real roadblock at this point, I just gotta do the stuff. For about... oooh more than 6 months though, progress was completely stalled by a rewrite I tried to do, but a while ago I redid the rewrite in a competent, understandable, non-lovecraftian manner and now I can actually do the things! THE THINGS!

My todo list fluctuates, but I've got about under 30 things on it, about four of which will take a little while to do, but most are fairly trivial things. I tend to post progress in the discord server whenever I finish stuff up.

Scottbert wrote:Is there a working Discord invite link somewhere? It'd probably be better for me to ask questions there.
It's in the main post.

Scottbert wrote:How do I get to the armor, class, and weapon huds? Also for the technician class, how do I convert a weapon into a modpack and view the standard assemblies?
Use Zoom to start dropping a weapon, but instead of pressing Zoom again to drop it, hit altfire to scrap it for a modpack.

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

PostPosted: Sun Sep 09, 2018 12:44 am
by Scottbert
Thank you for your responses! I think you might want to document somewhere that the Strife Popup keys are used for important DoomRLA functionality.
Yholl wrote:
Scottbert wrote:Is there a working Discord invite link somewhere? It'd probably be better for me to ask questions there.
It's in the main post.

When I click 'accept invite' it says 'invite invalid' for me.

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

PostPosted: Mon Sep 10, 2018 2:49 pm
by Elkinda
Yholl wrote: Compat patch for Monkeybtm6's Nameless RPG Mod, provided by Tanksy.


This link seems broken :( anyone have a mirror please? :)

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

PostPosted: Thu Sep 20, 2018 1:21 am
by MrPyrite
A bug found with Flamethrower: If you put two Bulk mods on this weapon, it'll revert the ammo pool type back to the Rocket Launcher/Napalm Launcher, refilling 1 "ammo" at a time instead of how it's supposed to reload. Found this as of 9-19-18

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

PostPosted: Thu Sep 20, 2018 2:32 pm
by Machine-Reaper
MrPyrite wrote:A bug found with Flamethrower: If you put two Bulk mods on this weapon, it'll revert the ammo pool type back to the Rocket Launcher/Napalm Launcher, refilling 1 "ammo" at a time instead of how it's supposed to reload. Found this as of 9-19-18


hmmm, is that a secret assembly that allows you make an ammo generator?

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

PostPosted: Thu Sep 20, 2018 4:40 pm
by Princess Viscra Maelstrom
not at all, since it makes the Flamethrower useless, since it doesn't reload the full clip anymore. i believe the bug has already been reported and fixed though.

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

PostPosted: Sun Sep 23, 2018 5:24 pm
by michealyourman
is there a way to see all the weapons? i really wont to see all the the weapons but the 6 weapon limit prevents me. is there a way?

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

PostPosted: Sun Sep 23, 2018 9:38 pm
by KILLER2
You can use the cheat "give everything" but beware, a lot of stuff is probably going to break.

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

PostPosted: Mon Sep 24, 2018 5:12 am
by Jayrassic Park
Most likely due to me using the newest SVN as of today, but the Widowmaker SMG won't reload after being bulk-modded.

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

PostPosted: Mon Sep 24, 2018 6:56 am
by Princess Viscra Maelstrom
that is also a bug that has been addressed and fixed in the upcoming version, i believe.

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

PostPosted: Mon Sep 24, 2018 8:16 am
by Yholl
Jayrassic Park wrote:Most likely due to me using the newest SVN as of today
There is no SVN.

Princess Viscra Maelstrom wrote:that is also a bug that has been addressed and fixed in the upcoming version, i believe.
Yeah, all the bugs posted lately have already been dealt with.
I appreciate everyone reporting them though, thank you!