by KILLER2 » Sat Jan 06, 2018 8:13 am
That's mainly because DRLA doesn't work in multiplayer, and that's where most of the playerbase of those mods comes from. People tend to talk a lot about projects they like while playing multiplayer, even when playing something completely different. Also, LCA has very lazy design which means it's much easier to get into it, the spritework is top notch and everything about it feels grandiose (to a fault, even). That's also why it's overshadowed vanilla Complex, despite it being 10x better in terms of balance. As for BD/PB, you can't fairly compare any mod to it. Between all the media attention the mod's gotten, and SGT Mark being the cockroach of Doom, promoting it everywhere he can (Doomworld, Zdoom forums, Zandronum, Youtube etc.), there's no surprise it's more popular than anything by a long shot. Also being the best gore mod in a community that mostly loves gratuitous violence and gore helps.
DRLA has an advertising problem in my opinion. There's no DRLA thread on DW, no Youtube videos with flashy trailers, nothing on Zandro, doesn't support multiplayer and requires a really old version of (G)ZDoom to work properly (for now), not to mention the incredibly infrequent updates. I too agree that it's a much better mod than LCA (not that that's particularly hard), as for BD/PB, those are entirely different mods that do entirely different things. Apples and oranges. Still, you do raise a valid point. The DRLA team could do much better to advertise this. Hell, even a "CACOWARD WINNER" with big flashy letters somewhere in the OP could do wonders. Have I mentioned this mod is a lot more complicated than LCA/BD/PB? Yeah...sort of hard to get into.
That's something for the DRLA team to think about tbh. Making the next release into a huge deal on every forum with some nice YT trailers springled in could make a TON more people interested, which this mod totally deserves. YHOLL, DO EET!