Page 351 of 468

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Posted: Thu Jun 01, 2017 4:41 pm
by Machine-Reaper
Viscra Maelstrom wrote:hey, that's not a bad thing to be immune to. it blocks the damage of all the dangerous enemies attacks (revenants, mancubi, arch-viles and even freaking cyberdemon rockets), as well as imp fireballs. it does feel like kind of a tame set bonus, though; with that armor design, i imagined something more badass in store.
I thought with the sparky eye sockets and all, this armour would probably allow us to throw down a lightning thunderbolt on anyone's head zeus style,
gives a good definition of INQUISITOR'S JUDGEMENT!

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Posted: Tue Jun 13, 2017 6:46 pm
by amv2k9
Tried making an Ancient Aliens-friendly projectile sprite for the Arachnotron. It doesn't conform exactly to the palette; I had to cheat a bit, as I think DRLA's projectile sprite uses >16 colors.

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Posted: Wed Jun 14, 2017 4:53 am
by 4thcharacter
That looks better as a muzzle flash with some slight rotations for variance, tbh.

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Posted: Wed Jun 14, 2017 11:19 am
by Machine-Reaper
I wish there was a way to play Ancient Aliens without getting those annoying colour mess ups with most Gameplay mods.

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Posted: Thu Jun 15, 2017 6:45 pm
by Sgt. Shivers
amv2k9 wrote:Tried making an Ancient Aliens-friendly projectile sprite for the Arachnotron. It doesn't conform exactly to the palette; I had to cheat a bit, as I think DRLA's projectile sprite uses >16 colors.
Would you mind if we used this in Final Doomer?

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Posted: Sun Jun 18, 2017 7:01 pm
by RickStrong
Sorry but the OP is kinda confusing about this: what source port is best exactly? Can the latest version of GZDoom be used? Or do we still have to use the latest ZDoom svn build? Doesn't that conflict with the intended ports for the Monster pack?

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Posted: Sun Jun 18, 2017 9:05 pm
by wildweasel
RickStrong wrote:Sorry but the OP is kinda confusing about this: what source port is best exactly? Can the latest version of GZDoom be used? Or do we still have to use the latest ZDoom svn build? Doesn't that conflict with the intended ports for the Monster pack?
The current development version of DRLA works fine with the latest stable GZDoom, but the 1.05 version (and current monster pack) may throw errors or behave unexpectedly. The only surefire way to run DRLA 1.05/MP 6.2 with no errors whatsoever, as far as I can glean from the rest of the thread, is to use ZDoom 2.8.1 and nothing else. The confusion should go away once there's a new public build out, but there's so much going on behind-the-scenes with it that releasing the current development build to the public as-is is simply not an option.

(Disclaimer: I am not a part of the DRLA development team. Forgive me, Yholl, for speaking for you.)

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Posted: Mon Jun 19, 2017 1:13 am
by Yholl
RickStrong wrote:Sorry but the OP is kinda confusing about this: what source port is best exactly? Can the latest version of GZDoom be used? Or do we still have to use the latest ZDoom svn build? Doesn't that conflict with the intended ports for the Monster pack?
I don't see how it can be confusing, it clearly states up the top and down the bottom in bold "This mod is designed for ZDoom 2.8.1 and GZDoom 2.1.1."
wildweasel wrote:Forgive me, Yholl, for speaking for you.
is gud.
You know much more about running it on newer versions than I do, anyway, so feel free.

Question Regarding Assemblies

Posted: Mon Jun 19, 2017 6:26 am
by doomguy214
I have question regarding Assemblies which is:-

Will new weapon which is constructed after applying particular mod to particular weapon in correct order displayed after i have the weapon & Mods or not.
If no can you pm list of all assemblies if possible.
If yes which it will displayed using hud mod in on the first page.

Re: Question Regarding Assemblies

Posted: Mon Jun 19, 2017 7:59 am
by 4thcharacter
doomguy214 wrote:I have question regarding Assemblies which is:-

Will new weapon which is constructed after applying particular mod to particular weapon in correct order displayed after i have the weapon & Mods or not.
If no can you pm list of all assemblies if possible.
If yes which it will displayed using hud mod in on the first page.

If you're asking if modpacks have to be in particular order in order to assemble a new weapon, no, they don't.

I could provide screenshots of the complete assembly recipes, if you want.

Re: Question Regarding Assemblies

Posted: Mon Jun 19, 2017 8:33 am
by doomguy214
4thcharacter wrote:
doomguy214 wrote:I have question regarding Assemblies which is:-

Will new weapon which is constructed after applying particular mod to particular weapon in correct order displayed after i have the weapon & Mods or not.
If no can you pm list of all assemblies if possible.
If yes which it will displayed using hud mod in on the first page.

If you're asking if modpacks have to be in particular order in order to assemble a new weapon, no, they don't.

I could provide screenshots of the complete assembly recipes, if you want.
Yes plz provide screenshots of all assemblies. I will later compile into text manual for benefit of community share it with everyone

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Posted: Mon Jun 19, 2017 9:50 am
by 4thcharacter
Sent you a PM.

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Posted: Mon Jun 19, 2017 10:45 am
by Machine-Reaper
Just search for Doom RLA wiki on google and you will find all the assemblies there~


*edit Here! >>> http://doom-rpg-rla.wikia.com/wiki/Assemblies <<<

this should be put in the first post

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Posted: Mon Jun 19, 2017 11:29 am
by 4thcharacter
Machine-Reaper wrote:Just search for Doom RLA wiki on google and you will find all the assemblies there~


*edit Here! >>> http://doom-rpg-rla.wikia.com/wiki/Assemblies <<<

this should be put in the first post

Shoot, I forgot this one. But I don't think Yholl would like everyone to see the assembly list from the start and want everyone to find stuff on their own, still it's up to him.

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Posted: Mon Jun 19, 2017 11:50 am
by RickStrong
Yholl wrote:
RickStrong wrote:Sorry but the OP is kinda confusing about this: what source port is best exactly? Can the latest version of GZDoom be used? Or do we still have to use the latest ZDoom svn build? Doesn't that conflict with the intended ports for the Monster pack?
I don't see how it can be confusing, it clearly states up the top and down the bottom in bold "This mod is designed for ZDoom 2.8.1 and GZDoom 2.1.1."
wildweasel wrote:Forgive me, Yholl, for speaking for you.
is gud.
You know much more about running it on newer versions than I do, anyway, so feel free.
It's confusing to me because at first you say "designed for Zdoom 2.8.1 and GZdoom 2.1.1", saying it can't be supported on newer versions, but then you say in the description, "This mod needs the latest Zdoom svn builds to run". And maybe I'm daft but I'm pretty sure the monster pack had a different requirement as well but maybe you changed it/never was there in the first place. Not trying to be antagonistic, just want to be clear with what I meant. I love this mod and have been trying to get it to work in different ways for a while now.