Machine-Reaper wrote:but...a melee oriented class seems kind of lacking cause there aren't that many dedicated melee weapons/armours in the game as of yet.
Well, obviously when they get finished will be the same update as all the melee weapons, wouldn't it? I'm not gonna just toss them out into the game without any toys to play with.
Machine-Reaper wrote:also I would like it if it was Female character instead of male just for variety.
No, all the characters are quite set in stone at this point. There are four female characters planned though, and I hope to be able to start bringing them in after Commando is finished.
FollowTheDamnTrain wrote:Also, I've discovered something interesting: It seems that Legendary Abominants don't respond to infighting.
That applies to any Legendary monster, they don't infight. Normally nothing would try to fight them either, but in this case, things were already fighting it when it transformed, and so they just kept doing so while the Abominant ignored them.
Tartlman wrote:also, as for the tanky commando - if i read the earlier posts right, he becomes berserk after filling a meter?
Commando goes berserk if you gib enemies in melee, or you take too many hits in a short amount of time.
Tohg7. wrote:Recently, i've came up with an idea on a "Gib blood amount reduction" option, this option would go from "100%" to 75% to 50% and eventually to no blood. What are your thoughts on this?
The more things I jam into something as common as blood, the slower it'll make them, so it could end up having the opposite effect. You can already reduce gibs at least.