DoomRL Arsenal - [1.1.5] [MP-B7.3]

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Yholl
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Yholl »

Machine-Reaper wrote:oh really? anything more evil you have done?
it makes things ded
much spark
Machine-Reaper wrote:I guess we are being forced to play with the Technician
wut
you uh
you do know anyone can assemble something, right?
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Machine-Reaper
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Machine-Reaper »

Yholl wrote: you uh
you do know anyone can assemble something, right?
yeah but this guy can carry more mods then the rest thus experiment more, thus find out more assemblies then the rest...and allow you to eventually find out all the new assemblies.

Arguably Technician is the most least played class in the game~and this new stuff is pushing you to play with him now if you wana go for modding.
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Ribo Zurai
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Ribo Zurai »

May I vote for a "Purist" class, who is one without any extra abilities like the other classes have? Just for the sake of challenge I guess.
Funky Gnoll
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Funky Gnoll »

judging from the responses in this thread I think more people should play Technician anyway. Having TOO MANY modpacks is the best problem you can have in DRLA!
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Ribo Zurai
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Ribo Zurai »

Funky Gnoll wrote:judging from the responses in this thread I think more people should play Technician anyway. Having TOO MANY modpacks is the best problem you can have in DRLA!
Or you can make a couple 4-mod Assemblies and use them to destroy everything until the end of the game, or until you find an Unique/Legendary to add an exotic mod and continue rampaging.
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ErrantMasa
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by ErrantMasa »

Technician fits into my playstyle anyway :twisted: Autocannon and Gauss Rifle > BFGs :wink:
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Viscra Maelstrom
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Viscra Maelstrom »

i'd assume most people in the thread here's played the mod for a decent time already anyway, so they probably know a bunch of the combinations by heart already anyway. plus, it's not TOO hard to figure out some of the combinations by just putting things that makes sense to you. more power on a combat shotgun makes sense, as well as reloading it faster, right? well, do that, and bam, you already found it out!
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Simon-v
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Simon-v »

Ribo Zurai wrote:May I vote for a "Purist" class, who is one without any extra abilities like the other classes have? Just for the sake of challenge I guess.
That's all i ever play.

That's why i made this little thing to assist.

(Which simply unlocks the hidden "Player" class, which starts with just a pistol and no perks.)
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Yholl
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Yholl »

DRLA 1.1 HUDs and PDA Preview

For those interested, this shows off every current hud in 1.1 in their current, almost finished state, as well as parts of the PDA in action.
It also contains a few monster spoilers, so if you want them to remain secret you should avoid watching it. I figured some people might be amused seeing them there.
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Redead-ITA
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Redead-ITA »

Im amazed from this upgrade
but that cyberdemon mk2 needs to have a better sprite for the leg like seriously did they just added a camo system to his legs to look like they weren't cybernetic?
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Ribo Zurai
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Ribo Zurai »

That's... That's seriously really freaking cool. :shock:
Spoiler:
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Slax
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Slax »

...that's a Douk Nouk HUD. I will use it. Forever.
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Machine-Reaper
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Machine-Reaper »

I felt like I watched a porn movie,

and ya know the "Drops: None" field isn't required at all since all those fancy ass demons aren't gonna give you a fink...

unless Legendoom will still work with upgraded RLA.
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Ribo Zurai
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Ribo Zurai »

It's more useful for the Zombiemen, specially the ones from the harder difficulties, hence they have a low hance of dropping their exotic guns.
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Machine-Reaper
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Machine-Reaper »

Ribo Zurai wrote:It's more useful for the Zombiemen, specially the ones from the harder difficulties, hence they have a low hance of dropping their exotic guns.
shut up, awesome demons must give awesome guns, or at least an crate...
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