so i made a couple changes and improvements to my old Super Sonic Doom compat patch. i'll just list all the changes overall, since people might've forgotten what i did:
- changed all SSD monsters, sans the enhanced variety, to check for the DRLA monsters. now DRLA enemies will spawn like they should (this does mean you cannot play without the monsters pack, though)
- changed a number of item spawns. armor monitors drop boots, pistols is the "all pistol" spawner (didn't feel that broken to me), red armors drop green armor spawns, extra lives drop megaspheres, blursphere monitors are supply crates, rocket launchers spawn like they should, and railguns are now Unique weapons.
- revenant turret projectiles are fixed, so they don't barf up specters now.
- added damage types to everything that didn't have it. this includes various fireballs, turret projectiles, mines and others. only one i didn't replace were the ones used during the spam minigame.
note there are a few issues running this with SSD, and with DRLA overall:
- the monitors may drop the proper items now, but the monitor item itself is still there, and stepping on it will remove the item (unavoidable given how the item spawns in the same place.) i don't know how to fix this.
- the rocket launcher's ammo is bugged, due to inheriting from the Phoenix Rod from Heretic. this gives the rocket launcher effectively infinite ammo once you start picking up FAC rockets. i also don't know how to fix this.
- replaced items prepped up in the air by chains are bugged, and will spawn on the floor instead. this is typically harmless, but breaks an area in map06 if you don't have a recall phase device (the regular phase device bugs the level out too. don't use phase devices on certain levels, as getting back to the beginning is sometimes impossible)
- the revenant turret missiles seems significantly more dangerous than in the original game, for some reason. the fire resistance should hopefully help mitigate this now though.
- the new colored keycards are just the skull keys, so getting the green card will display you got a blue skull, for example. i've been too lazy to fix this.
- the parts where your inventory is wiped are bugged. take off all your weapons, armor, boots and inventory before getting into those situations.
- the railgun being a unique weapon spawner can make some of the last parts of the game a lot harder than it normally is. if i knew how to do it, i'd edit those parts in to specifically spawn at least one railgun and some cell ammo. for now, use "summon rlrailgun" if the last third of the game is too hard for you
this should still be alot more playable than what was there before, though. just remember to load the monsters pack with this, or else it won't work properly (or just remove all the monster replacements, EXCEPT THE SPECTRE ONE.)