Oh that's awesome!Yholl wrote: Thanks for the kind words.
And yes, as everyone worked out instantly from my description earlier, yeah, the Dragonslayer is indeed currently on my todo list. It's one of only two new weapons in 1.1.
And yeah, it's... daunting. I still don't know exactly how I'll end up handling such a giant thing. Do I make it just slice through everything regardless? Do I make it massively powerful, but almost unusable in a cramped area where it'll just hit walls when swinging? It's really really goddamn big. And yes, it would make a big clang noise, it's a giant slab of metal.
Eh, I feel you should make it clip in cramped areas as a sort of in-joke (referencing the PS2 version of Berserk which made it clip, because the Dreamcast had it clang off walls.) Awesome! I mean the clang noise was sorta joke referencing the infamous 2016 anime adaptation *shudders* We don't speak about it!
I mean I guess you make it slice through everything regardless. It is the Dragonslayer. I'm sure you'll make it hard to find or something, and IDK if you're going to include the Berserker Armor as well (because THAT sounds like a bitch to code.)
So yeah. Just my $0.02.
Also senpai noticed me!