DoomRL Arsenal - [1.1.5] [MP-B7.3]

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Viscra Maelstrom
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Viscra Maelstrom »

infinite smashy fun times? i can get behind that.
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Machine-Reaper
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Machine-Reaper »

One punch man!
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4thcharacter
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by 4thcharacter »

^^^ This. Make the boots red, plz
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Yholl
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Yholl »

4thcharacter wrote:^^^ This. Make the boots red, plz
Hahaha, I don't think I can get away with making Geo's Golden Greaves red.
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Viscra Maelstrom
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Viscra Maelstrom »

they should obviously be gold, to match the gloves.
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MasterOfPuppets86
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by MasterOfPuppets86 »

Machine-Reaper wrote:You can make a Nuclear Warhead by modding a Nuclear BFG....
You can do what with the what?
Pokky
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Pokky »

MasterOfPuppets86 wrote:You can do what with the what?
Spoiler:
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4thcharacter
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by 4thcharacter »

Yholl wrote:
4thcharacter wrote:^^^ This. Make the boots red, plz
Hahaha, I don't think I can get away with making Geo's Golden Greaves red.
Viscra Maelstrom wrote:they should obviously be gold, to match the gloves.
I guess we could play as a certain Japanese superhero who smiles a lot instead..
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MasterOfPuppets86
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by MasterOfPuppets86 »

Pokky wrote:
Spoiler:
Is it one of those things you need an specific version of GZDoom for it to work? Because I can't get it to do so.
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Machine-Reaper
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Machine-Reaper »

MasterOfPuppets86 wrote:
Pokky wrote:
Spoiler:
Is it one of those things you need an specific version of GZDoom for it to work? Because I can't get it to do so.
this guy must be doin something right...
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Ribo Zurai
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Ribo Zurai »

MasterOfPuppets86 wrote:
Pokky wrote:
Spoiler:
Is it one of those things you need an specific version of GZDoom for it to work? Because I can't get it to do so.
It's the normal Power-Bulk build. The BFG should shoot sparks while you hold the fire button, or explode violently if you do that while it's fully loaded.
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MasterOfPuppets86
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by MasterOfPuppets86 »

I figured it out, the Demo actually seems to know what he's doing, so his HP Nuke doesn't melt down for some reason, while everyone else's does.
You'd figure the one character that's literally crazy would be the one to fuck it up, but there you go.
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Viscra Maelstrom
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Viscra Maelstrom »

As i said before, demo is such a lunatic, he can make use of nuclear reactors that are about to blow up out of sheer lunacy.
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Machine-Reaper
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Machine-Reaper »

Viscra Maelstrom wrote:As i said before, demo is such a lunatic, he can make use of nuclear reactors that are about to blow up out of sheer lunacy.
Malek was also a lunatic, too bad he only is immune to stuff made of fire...
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Viscra Maelstrom
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Viscra Maelstrom »

hey, that's not a bad thing to be immune to. it blocks the damage of all the dangerous enemies attacks (revenants, mancubi, arch-viles and even freaking cyberdemon rockets), as well as imp fireballs. it does feel like kind of a tame set bonus, though; with that armor design, i imagined something more badass in store.
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