Mmm, true.insightguy wrote:The only concern is that I have to stop and pick from what I want (already do enough waiting for just the weapon sorting) rather than just shoot the crate like a pinata
The main change with the crate revamp is that it isn't shot anymore, you press use on it to open it, so I figured having a little menu would be fine there. But yeah, could totally add a cvar for always default/menu choosing modes, good thinking.
Yeah, that could also work.insightguy wrote:Or better yet, make all those as separate crates as to know what i'm getting.
Fun fact: In 1.1, supply crates don't replace anything, they spawn in addition to things. And yes, quite a few things spawn them now.insightguy wrote: And make them spawn in place of other things asides the backpack (example, extremely rate chance to replace large ammo packs or weapon spawns)
You'd have to rewrite 200+ guns, at the very least. It's all or nothing, I'm afraid, and all causes some... interesting problems.insightguy wrote:I was also thinking of adding a super hardcore legendary set of items that give other class's perks at a diminished capacity.
Example:
Nano-Replicator: gives a subpar version of ammochain
Handgun repeater: gives a subpar version of marksman
but that might be a nightmare or OP