DoomRL Arsenal - [1.1.5] [MP-B7.3]
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Really glad to see you're working on this again; I've been watching the thread waiting for updates.
...I guess this means I should go finish my Alpha Accident DRLA playthrough before you release the update.
...I guess this means I should go finish my Alpha Accident DRLA playthrough before you release the update.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
What version of GZDoom are you using?NathanVPer wrote:Hey, Yholl, some more info, it happens when the plasma ball of the BFG shoots a small group, it closes the game, but it still the music and that, that's all I can tell you about it because it doesn't shows an error screen to copy the error. OR that only happens to me, i don't know, i am not expert on errors
EDIT: Added a Discord link to the main post, if anyone here is interested in seeing me emit random words and pictures occaisonally.
- NathanVPer
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
[quote="Yholl"][quote="NathanVPer"]Hey, Yholl, some more info, it happens when the plasma ball of the BFG shoots a small group, it closes the game, but it still the music and that, that's all I can tell you about it because it doesn't shows an error screen to copy the error. OR that only happens to me, i don't know, i am not expert on errors[/quote]What version of GZDoom are you using?
EDIT: Added a Discord link to the main post, if anyone here is interested in seeing me emit random words and pictures occaisonally.[/quote]Is ZDoom 2.8, because my computer doesn't run GZDoom
EDIT: Added a Discord link to the main post, if anyone here is interested in seeing me emit random words and pictures occaisonally.[/quote]Is ZDoom 2.8, because my computer doesn't run GZDoom
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I've made a little sound mod of my own. Nothing on the scale of wildweasel's; it mainly replaces sounds I thought didn't sound good, though I may add more in the future. If you try it, tell me what you think.
Sound replacements:
Sound replacements:
Spoiler:
- Slax
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Suppose this goes here.
Just in case you wanna see how things are shaping up.
Just in case you wanna see how things are shaping up.
- SiFi270
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
From the pickup sprite alone, the new Combat Shotgun looks pretty rad. Can't wait to see it in first person too. Then again I'm only ten minutes into the video so maybe it shows up later but I'm guessing it won't.
- insightguy
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
is...is that a proper HUD? WE FINALLY GET A PROPER HUD?
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Looks fantastic
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I was playing through Hell On Earth Starterpack with DRLA, having a wonderfull time, when all of a sudden I found a really cool enemy that I had never seen before: he looks just like the Renegade but his eyes are red and he is surrounded by some sort of evil aura. I have played alot of DRLA but I have never seen this enemy before, can someone explain to me the required conditions for him to appear (if there are any) and if there are other variants of this "one of the classes but it is evil" idea, or is the Renegade the only one.
- worldendDominator
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Yes, there are versions with other classes, and I think they sometimes (rarely) replace viles. Either that, or stealth monsters.
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Decided to do a test, and yes, they replace stealth monsters.
- Machine-Reaper
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
They are basically the evil "Possessed" versions of the Player Classes.
You can also transform into them from getting attacked and dying from the Overmind's Mind Rape in the DRLA Monsters Pack.
You can also transform into them from getting attacked and dying from the Overmind's Mind Rape in the DRLA Monsters Pack.
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
To be precise, they're the placeholder enemy for Armageddon Viles. I was not aware of their replacing stealth monsters, though. That is new to me.
You also transform if killed by the Nightmare Revenant's death wail triggered by Plasma Death.
You also transform if killed by the Nightmare Revenant's death wail triggered by Plasma Death.
- Viscra Maelstrom
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
i don't think they're a "placeholder" as much as they're "another thing that exists and can spawn in", just like the not-mentioned-in-the-cast-roll at the end, the Spider Mastermind with a BFG. i believe both the Nightmare Revenant's explosion and Overmind's mind ray uses a custom damage type that ignores armor called Mindrape, which triggers this transformation.
stealth monsters being possessed classes feels like a cruel joke, though. i'd rather have the "PlzNoStealth" patch be integrated into the monster pack, and have stealth monsters being possessed classes being a separate addon.
stealth monsters being possessed classes feels like a cruel joke, though. i'd rather have the "PlzNoStealth" patch be integrated into the monster pack, and have stealth monsters being possessed classes being a separate addon.
- Machine-Reaper
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I agree with "PlzNoStealth" because the possessed classes seem too different from the rest of the monster pack (Feels more like something from Lithium) although if they are encountered in a higher tier sort of manner spawns that it can work out.Viscra Maelstrom wrote:i don't think they're a "placeholder" as much as they're "another thing that exists and can spawn in", just like the not-mentioned-in-the-cast-roll at the end, the Spider Mastermind with a BFG. i believe both the Nightmare Revenant's explosion and Overmind's mind ray uses a custom damage type that ignores armor called Mindrape, which triggers this transformation.
stealth monsters being possessed classes feels like a cruel joke, though. i'd rather have the "PlzNoStealth" patch be integrated into the monster pack, and have stealth monsters being possessed classes being a separate addon.