by jmickle » Fri May 15, 2015 2:25 pm
I just tried this mod out and I've got some feedback:
My main issue is with the reloads, so I'll start with that. Every weapon feels really great to use, until you get to the reload stage. Not only are the reloads quite lengthy usually (biggest issues were with dual pistols and combat shotgun), but the fact that you had to stop shooting at all just completely broke my flow every single time. The reloading almost entirely ruined my enjoyment of this mod :~(
The SSG single-shot is a trope I've seen in a ton of mods nowadays and I honestly don't see the reason for it? In almost every case there is a normal standard shotgun available, much better suited for the purpose. The single-shot from SSG is like the worst of both worlds for the shotguns. After I realized right-click shot both barrels I never used the single-shot again, and never even saw a reason to. It's many many times more fun and practical to use both barrels exclusively.
The sound effects are mostly fantastic, but there were a few niggles. The switch hitting sound was always too quite to hear properly, for instance running round map07 and trying to lower the mancubi I could never hear if I actually hit the switch or not. The levels on a few other sounds caused similar very apparent gameplay issues. At first I thought it was just because the sound I was looking out for (the original doom sound) wasn't occurring but then I made the effort to learn the noise and listen out for it and still it was lost in the din. Health pickups are another that suffer from this.
Item pickup voxels: They look really cool for the most part but here are some crits. Armour bonus seems like a lazy voxelization of a really nice sprite. The sides just look silly to me. Same issue with the blue armor. Since you already have some items that use sprites instead of voxels, I would personally recommend switching those two back to sprites too.
Weapon voxels were very nice, but since they were always at a perfect 90 degree angle in the map, sometimes I would just completely not spot them. Could you possibly set them to a random angle when they spawn? this would improve the way they look (non-perfect angles kinda look cool) and also make them more clear in more circumstances. This also makes much more sense for random drops, seeing a bunch of perfectly lined up pistols on the floor looks a bit silly :~)
Everything else was pretty damn good, it's such a shame that the reloading was so flow-breaking for me else I wouldn't have minded the other issues. The weapon sprites are amazing as hell.