by Captain J » Fri Nov 08, 2013 2:16 am
now finally it's getting good, i suppose. nice work! BTW, here's my lil' problems while played this wad.
-first is chansaw, i say; man, that's a losta particles when i using it in the wall. also i see the vanilla smoke puffs either. 3 or 5 particles also only new puff effect but vanilla one should be perfect to see IMO.
-second, pistol's magazine amount is larger then i though. but when i see the reloading animation, magazine is seems to be not longer enough to put whole 20 bullets inside. if do you wanted to make this happen, that pistol's magazine should be longer just like a glock 18's one. otherwise, reduce it.
-third, i think custom decal that created by player's kick is worthless to me. because only kick has it, but fist is doesn't. either chainsaw. i think you'll need to make more custom decals for whole melee weapons also fists. and it should be more intense and awesome if you put those decals only in berserk powered melee.
-forth, hell, those casings are large as hell. i think you'll need to shrink it if you know what i mean. rifle casings are almost bigger then shotgun casings for an example.
-fifth, talking about OP weapons in this wad, chaingun's reloading and rocket launcher's rate of fire is faster than other weapons. also that rockets are has a big deal of damage and tough, that means it ruins weapon balances. make those things bit slower...if you loves realistic thingies and challenges.
-sixth, is nothing at all. it's just part of the graphical error; bfg ball's after explosion. after explosion, some...electronic thingie is appears and won't disappear in a time and change it's shape slowly and disappears. i think that after explosion needs to be moves much faster IMO.
well, that's it. other then those problems what i met, this wad is now finally fun to play. i hope you would fix those problems if you have a times, also don't take seriously. it's just an recommandations.