Weapons of Saturn v1.9

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Re: Weapons of Saturn v1.9

Postby A_gunFlash » Sat Oct 17, 2020 3:02 pm

And me again now mp-40 shines like a torch after shot all time until i use other gun in software rendering.
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Re: Weapons of Saturn v1.9

Postby Lippeth » Sun Oct 18, 2020 1:42 am

I've never tested this in software mode, and I immediately found the culprit. For some reason I ended the flash states with "stop" instead of "Goto LightDone" and it makes me want to run through everything else and make sure I haven't overlooked anything. I'll post an updated version in a day or so, thanks for the feedback!
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Re: Weapons of Saturn v1.9

Postby huanlopan » Tue Oct 27, 2020 12:16 pm

This is really something you've got here. I've been searching for something more than vanilla, but less than Brutal Doom and this hits the sweetest of sweet spots. One thing: The minigun sounds like a fart more than a minigun. Everything else I can't really fault.
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Re: Weapons of Saturn v1.9

Postby Captain J » Tue Oct 27, 2020 10:32 pm

Played the new version of WoS for a while and as usual, i'm in love with all the weapons. Especially MP40! You actually can use Pistol along with it and gain the extra-firepower! And the pistol mag actually depletes separately and that's really cool.
Spoiler: And here's the today's feedback
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Re: Weapons of Saturn v1.9

Postby Lippeth » Wed Oct 28, 2020 7:34 pm

Glad you like it, J!

The chainsaw comment has me thinking: I could just reduce damage and call it a day, but I like the fuel idea. I started messing with it and added a slow fuel drain while idling and holding altfire, and the random fire state that does more damage takes fuel while the lower damage doesn't so it looks like a natural fuel drain while firing. Then after fighting with ammo depletion not deselecting the saw reliably, I had an idea to just let it run out of fuel and still be used as a melee weapon. It'll take a bit more tweaking with animation and alternate fire states but I think it's a cool idea.

I see nothing wrong with making the explosions and other effects a little more sizable, consider it done!

I'm not sure exactly what you mean by changing the POV with the MP40 and minigun. I don't notice anything out of the ordinary, but I could be overlooking something.

And drawing animation, you mean for the chainsaw? Again I'm not seeing a missing frame, but it could be my eyes.

The plasma rifle is something I've been in the middle of revamping for months now, but I haven't completely gotten there yet.

huanlopan wrote:The minigun sounds like a fart

Well pardon me. I actually had the same thought the other day, not even kidding. I agree it sounds like a fart, but like a fart, it just feels good to let it rip. If I come across a better sound I'll see how well it can fit.
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Re: Weapons of Saturn v1.9

Postby Captain J » Wed Oct 28, 2020 9:41 pm

Lippeth wrote:The chainsaw comment has me thinking: I could just reduce damage and call it a day, but I like the fuel idea. I started messing with it and added a slow fuel drain while idling and holding altfire, and the random fire state that does more damage takes fuel while the lower damage doesn't so it looks like a natural fuel drain while firing. Then after fighting with ammo depletion not deselecting the saw reliably, I had an idea to just let it run out of fuel and still be used as a melee weapon. It'll take a bit more tweaking with animation and alternate fire states but I think it's a cool idea.
That sounds like a very good concept. To make it usable in any situation, despite of having the penalty.
I'm not sure exactly what you mean by changing the POV with the MP40 and minigun. I don't notice anything out of the ordinary, but I could be overlooking something.
Just try full auto on your your MP40 and and deplete its mag. Don't fire it again, switch into other weapon and then switch it back. POV... I mean FOV, the Field of View feels slightly further. The same thing to Chaingun.
And drawing animation, you mean for the chainsaw? Again I'm not seeing a missing frame, but it could be my eyes.
Yeah, i mean chainsaw's drawing, raising animation. If you look carefully, you'll see the missing frame that goes invisible.
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