by Lippeth » Fri Oct 02, 2020 5:27 pm
Thanks for the feedback, everyone!
I think I've fixed the Saturn V bug, as well as address a few other things:
Aligned Maschine Rifle laser to crosshair
Added option for classic armor bonus
Added message to recommend leaving reload options on for pistol and MP40 due to a bug I'm still working out
So regarding the MP40: it's altfire uses ammo that's actively in the pistol's magazine, so if you fire two shots from the pistol and switch to the MP40, the pistol will have two shots less when using the dual-wield alt fire. If the MP40 altfire uses all pistol ammo and you switch to the pistol, it will be out of ammo. If you reload the pistol, it will be full for the MP40 altfire. All this is fine and well if reloading is enabled, but the animation states for the MP40's altfire get sort of buggy when turning off reloads for either the pistol or MP40. I'm working on solutions, but I'm open to suggestions if anyone has any ideas how to bypass certain animations. The code has gotten a bit messy looking while trying to fix the issue. I could by all means start from scratch to pinpoint the exact issues, but I mean, that's a whole deal.
Anyway, enjoy the minor update, I don't work on this as much as I should. It's hard to stay motivated for a seven year old mod, but I want it to stay as functional as possible!
Edit: So I fixed the MP40 Altfire bug. So many variables between turning off reloading for either weapon at different times, and regular fire and altfire...but I think I got it! The only thing odd that happens now is that if there's no pistol ammo The MP40 altfire will still fire until The MP40 is out of ammo, but y'know, it really doesn't bother me.