Thanks for the feedback!
I've nerfed the Nova Rifle's contact damage from 20 to 10, and the radius damage from 128 to 80 and I have to admit it's much more balanced and fun to use. As for why the ammo use for the charge isn't 100% accurate, here's my previous explanation to justify my lazy coding.
Lippeth wrote:I intentionally left that in because not being able to use a weapon that still has ammo (even if it doesn't technically meet requirements) would be frustrating to use and would still be automatically switched to after running out of ammo for other weapons. Plus I figure that they use cell ammo rather than bullets or rockets, so in my mind the quantity measurement is in volume instead of integers, justifying my 'close enough' mentality.
Around January I started working on a new MP40 but never released it because I couldn't think of a good alt-fire and didn't want it to be the only weapon without an alt-fire. I've added it to this update as is, and you're more than welcome to offer suggestions.
I've also added a negative count to the pistol angle spread parameters, but it remains as accurate as it was. I'm fine with it, but will continue to tweak around with it.
And for the ammo icons, I never felt the need because I don't like extra hud clutter so it was never an issue I felt the need to address. But I also don't have a good reason to intentionally leave it out. I'll add that in the next update (maybe soon, maybe not, my free time and interest waxes and wanes)
Thanks again for the useful feedback!
Weapons of Saturn Update May 08, 2018