Weapons of Saturn [UPDATE October 19, 2018]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Weapons of Saturn [UPDATE Aug 02, 2016]

Postby Captain J » Sun Nov 27, 2016 12:20 am

NullWire wrote:I edit my personal version of this..

http://www.mediafire.com/file/q9dahw06l ... 282%29.rar
Looks... Kinda nice, but have you ever gotten his permission to host your own standalone?
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: Weapons of Saturn [UPDATE Aug 02, 2016]

Postby NullWire » Mon Nov 28, 2016 12:26 am

Captain J wrote:
NullWire wrote:I edit my personal version of this..

http://www.mediafire.com/file/q9dahw06l ... 282%29.rar
Looks... Kinda nice, but have you ever gotten his permission to host your own standalone?


I only posted this here, I say ¨Is only for personal use¨
User avatar
NullWire
 
Joined: 18 Dec 2015

Re: Weapons of Saturn [UPDATE Aug 02, 2016]

Postby Big C » Mon Nov 28, 2016 12:28 am

Personal use means you weren't planning to share it with anyone else. :S
User avatar
Big C
 
Joined: 19 Oct 2010

Re: Weapons of Saturn [UPDATE Aug 02, 2016]

Postby Captain J » Mon Nov 28, 2016 12:36 am

Personal or not, if you really want to share your own addon or standalone, you must get a permission from the original author first. Also, it's not personal anymore because someone(it's me tho) already downloaded and played it, right?
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: Weapons of Saturn [UPDATE Aug 02, 2016]

Postby SuaveSteve » Sat Dec 03, 2016 2:55 am

I can't really sing praise you haven't heard already :)

Friend and I are playing this mod in coop mainly and we love it.

He just had one suggestion though, when you reload while zoomed in, it returns to being zoomed in.
SuaveSteve
 
Joined: 05 Jul 2014

Re: Weapons of Saturn [UPDATE Aug 02, 2016]

Postby Undead » Tue Dec 27, 2016 4:58 am

Hey, this is a pretty good mod, it's one of those that just takes Doom and brings it to another level. I like those.

I found a bug - immediately after shooting with the shotgun, hitting the reload key will reload it with new shells out of nowhere.
User avatar
Undead
 
Joined: 26 Dec 2013
Location: Sweden

Re: Weapons of Saturn [UPDATE Feb 23, 2017]

Postby Lippeth » Thu Feb 23, 2017 7:45 am

So I had a bit of free time and made an update for those who normally refuse to play mods with reload mechanics. I added a menu option to disable the reloading mechanics for individual weapons. You can still reload manually and are still using the secondary ammo pool, but you can now keep shooting and not have to worry about getting caught with an empty magazine. Turn this on or off for any weapon you want.

I also updated the Coach gun so that it rests on Doomguy's arm, similar to the shotgun in Far Cry 3: Blood Dragon.
User avatar
Lippeth
Metalvangelist
 
Joined: 24 Apr 2013
Location: Lost Angeles

Re: Weapons of Saturn [UPDATE Feb 23, 2017]

Postby GAA1992 » Thu Feb 23, 2017 9:42 am

Thanks for the update man! Very nice to see this is still kicking.

I'm very sorry for being annoying, but there's a stray pink pixel on the new coach sprites. between the fingers.
User avatar
GAA1992
Demons are a disease. Meet the cure.
 
Joined: 04 Jun 2015
Location: Killing spiders.

Re: Weapons of Saturn [UPDATE Feb 23, 2017]

Postby RoastyMytosis » Thu Feb 23, 2017 2:54 pm

I think I may have spotted a bug: kicking while using the pistol will take ammo out of the gun's clip.
RoastyMytosis
 
Joined: 22 Feb 2016

Re: Weapons of Saturn [UPDATE Feb 23, 2017]

Postby Lippeth » Thu Feb 23, 2017 5:06 pm

RoastyMytosis wrote:I think I may have spotted a bug: kicking while using the pistol will take ammo out of the gun's clip.

Wow, a bug indeed!

So I've fixed it for the most part, but now after reloading, kicking will still take one point of ammo but after that it functions as intended. I may be stumped on this one.

My guess is that it has something to do with the new iteration of GZDoom. I delayed using it until recently and did my best to update compatibility but it may take some time to work out all the kinks.
GAA1992 wrote:Thanks for the update man! Very nice to see this is still kicking.

I'm very sorry for being annoying, but there's a stray pink pixel on the new coach sprites. between the fingers.

To be honest it didn't bother me until you said something :)

I'll remove it by the next update which should be fairly soon.
User avatar
Lippeth
Metalvangelist
 
Joined: 24 Apr 2013
Location: Lost Angeles

Re: Weapons of Saturn [UPDATE Feb 23, 2017]

Postby faslrn » Thu Feb 23, 2017 8:34 pm

Lippeth wrote:
RoastyMytosis wrote:I think I may have spotted a bug: kicking while using the pistol will take ammo out of the gun's clip.

Wow, a bug indeed!

So I've fixed it for the most part, but now after reloading, kicking will still take one point of ammo but after that it functions as intended. I may be stumped on this one.

My guess is that it has something to do with the new iteration of GZDoom. I delayed using it until recently and did my best to update compatibility but it may take some time to work out all the kinks.
GAA1992 wrote:Thanks for the update man! Very nice to see this is still kicking.

I'm very sorry for being annoying, but there's a stray pink pixel on the new coach sprites. between the fingers.

To be honest it didn't bother me until you said something :)

I'll remove it by the next update which should be fairly soon.


The issue with the kick using ammo is kind of a weird one:

Code: Select allExpand view
Kick:
   TNT1 A 0 A_PlaySound("weapons/foot/swing")
   GKCK ABC 2
   BOOT D 1
   BOOT D 1 A_ZoomFactor(0.995)
   TNT1 A 0 A_FireCustomMissile("PistolKick",0,0,0,0)
   TNT1 A 0 A_CustomPunch ((1+random(2,8)), 0 , 0 , "FootPuff",96)
   TNT1 A 0 A_ZoomFactor(1.0)
   KICK E 1 A_Punch  <------------------------------------------------------
   KICK F 1
   KICK G 2
   KICK E 1
   BOOT D 2
   GKCK CCBBA 1
   BRTT B 1
   Goto ReadyII


A_Punch. That son of a bitch. By default, since you are calling it on a weapon, it seems to be using ammo (in this case, 9mm). I recommend switching out the A_Punch with A_Custompunch((1+random(1,3)),0,CPF_NORANDOMPUFFZ,"FootPuff",70) and bam, fixed.
User avatar
faslrn
Dangerously cheesy
 
Joined: 24 Mar 2015
Location: Steam: faslrn
Discord: hollow#0721

Re: Weapons of Saturn [UPDATE Feb 23, 2017]

Postby Lippeth » Thu Feb 23, 2017 11:16 pm

Thanks for the help, faslrn!

CPF_NORANDOMPUFFZ actually fixed another related problem, my original workaround was just to give one point of ammo back after being taken by A_CustomPunch. Much cleaner now!

I've added you to the credits as well, as I sorta maybe took the concept of your menu options from your version of WoS as well.

Updated link on main page as always, with fixed ammo bug as well as cleaning up the Shotty sprites.
User avatar
Lippeth
Metalvangelist
 
Joined: 24 Apr 2013
Location: Lost Angeles

Re: Weapons of Saturn [UPDATE Feb 23, 2017]

Postby JohnnyTheWolf » Thu Feb 23, 2017 11:37 pm

Some weird issue with the 1911: when I am down to my last clip, rather than firing the last bullets remaining, the game will automatically switch to a different weapon instead.
JohnnyTheWolf
Banned User
 
Joined: 05 Oct 2015

Re: Weapons of Saturn [UPDATE Feb 23, 2017]

Postby faslrn » Thu Feb 23, 2017 11:57 pm

Lippeth wrote:Thanks for the help, faslrn!

CPF_NORANDOMPUFFZ actually fixed another related problem, my original workaround was just to give one point of ammo back after being taken by A_CustomPunch. Much cleaner now!

I've added you to the credits as well, as I sorta maybe took the concept of your menu options from your version of WoS as well.

Updated link on main page as always, with fixed ammo bug as well as cleaning up the Shotty sprites.


You're welcome my Broseph :cheers:
User avatar
faslrn
Dangerously cheesy
 
Joined: 24 Mar 2015
Location: Steam: faslrn
Discord: hollow#0721

Re: Weapons of Saturn [UPDATE Feb 23, 2017]

Postby Lippeth » Fri Feb 24, 2017 12:22 am

JohnnyTheWolf wrote:Some weird issue with the 1911: when I am down to my last clip, rather than firing the last bullets remaining, the game will automatically switch to a different weapon instead.

Whoops. I forgot to re-add the +WEAPON.AMMO_CHECKBOTH flag when trying to figure out why I was using ammo while kicking. Should be fixed now.
User avatar
Lippeth
Metalvangelist
 
Joined: 24 Apr 2013
Location: Lost Angeles

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: furyweb, Gorman Frebmane, QuakedoomNukem Cz and 17 guests