Looks... Kinda nice, but have you ever gotten his permission to host your own standalone?NullWire wrote:I edit my personal version of this..
http://www.mediafire.com/file/q9dahw06l ... 282%29.rar
Looks... Kinda nice, but have you ever gotten his permission to host your own standalone?NullWire wrote:I edit my personal version of this..
http://www.mediafire.com/file/q9dahw06l ... 282%29.rar
Captain J wrote:Looks... Kinda nice, but have you ever gotten his permission to host your own standalone?NullWire wrote:I edit my personal version of this..
http://www.mediafire.com/file/q9dahw06l ... 282%29.rar
RoastyMytosis wrote:I think I may have spotted a bug: kicking while using the pistol will take ammo out of the gun's clip.
GAA1992 wrote:Thanks for the update man! Very nice to see this is still kicking.
I'm very sorry for being annoying, but there's a stray pink pixel on the new coach sprites. between the fingers.
Lippeth wrote:RoastyMytosis wrote:I think I may have spotted a bug: kicking while using the pistol will take ammo out of the gun's clip.
Wow, a bug indeed!
So I've fixed it for the most part, but now after reloading, kicking will still take one point of ammo but after that it functions as intended. I may be stumped on this one.
My guess is that it has something to do with the new iteration of GZDoom. I delayed using it until recently and did my best to update compatibility but it may take some time to work out all the kinks.GAA1992 wrote:Thanks for the update man! Very nice to see this is still kicking.
I'm very sorry for being annoying, but there's a stray pink pixel on the new coach sprites. between the fingers.
To be honest it didn't bother me until you said something
I'll remove it by the next update which should be fairly soon.
Kick:
TNT1 A 0 A_PlaySound("weapons/foot/swing")
GKCK ABC 2
BOOT D 1
BOOT D 1 A_ZoomFactor(0.995)
TNT1 A 0 A_FireCustomMissile("PistolKick",0,0,0,0)
TNT1 A 0 A_CustomPunch ((1+random(2,8)), 0 , 0 , "FootPuff",96)
TNT1 A 0 A_ZoomFactor(1.0)
KICK E 1 A_Punch <------------------------------------------------------
KICK F 1
KICK G 2
KICK E 1
BOOT D 2
GKCK CCBBA 1
BRTT B 1
Goto ReadyII
Lippeth wrote:Thanks for the help, faslrn!
CPF_NORANDOMPUFFZ actually fixed another related problem, my original workaround was just to give one point of ammo back after being taken by A_CustomPunch. Much cleaner now!
I've added you to the credits as well, as I sorta maybe took the concept of your menu options from your version of WoS as well.
Updated link on main page as always, with fixed ammo bug as well as cleaning up the Shotty sprites.
JohnnyTheWolf wrote:Some weird issue with the 1911: when I am down to my last clip, rather than firing the last bullets remaining, the game will automatically switch to a different weapon instead.
Users browsing this forum: No registered users and 13 guests