OPERATION: INHUMAN (BRUTAL20B READY)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: OPERATION: INHUMAN (BRUTAL20B READY)
i dowloaded this mod from frontpage,working fine under zandro 3.0
- cortlong50
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Re: OPERATION: INHUMAN (BRUTAL20B READY)
hell yeah thanks for the update! how are you liking it?wolf00 wrote:i dowloaded this mod from frontpage,working fine under zandro 3.0
Re: OPERATION: INHUMAN (BRUTAL20B READY)
real guns hardcore mod is good,this carry same quality ... some maps from idgames & this is good fun
- RastaManGames
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Re: OPERATION: INHUMAN (BRUTAL20B READY)
I think last SVN build of GZDoom can't launch this mod properly.
I catch some scripts errors
UPD:
I commented lines, which GZDoom can't handle (include 0.l to 0.1 replacement after some point).
In game part of blood looks very not nice (black square bg in splats) and bunch of console errors.
It's with BD20 (not 20B) and i think problem in updated GZDoom SVN build.
I catch some scripts errors
UPD:
I commented lines, which GZDoom can't handle (include 0.l to 0.1 replacement after some point).
In game part of blood looks very not nice (black square bg in splats) and bunch of console errors.
It's with BD20 (not 20B) and i think problem in updated GZDoom SVN build.
Spoiler: Big Image!
- cortlong50
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Re: OPERATION: INHUMAN (BRUTAL20B READY)
thanks man, im aware of the issue and im fixing it nowRastaManGames wrote:I think last SVN build of GZDoom can't launch this mod properly.
I catch some scripts errors
UPD:
I commented lines, which GZDoom can't handle (include 0.l to 0.1 replacement after some point).
In game part of blood looks very not nice (black square bg in splats) and bunch of console errors.
It's with BD20 (not 20B) and i think problem in updated GZDoom SVN build.
Spoiler: Big Image!
- cortlong50
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- Joined: Mon Jun 24, 2013 7:12 pm
- Location: UT-WA
Re: OPERATION: INHUMAN (BRUTAL20B READY)
working beta is almost finished, theres a few little funkys that i have to iron out but its almost done and ill be dripping it soon with some killer improvements
- cortlong50
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Re: OPERATION: INHUMAN (BRUTAL20B READY)
I know it seems like this pack comes and goes but I'm working on a map pack right now. And decorate pissed me off so I don't work with this very often.
But I have gone through and fixed some animations and stuff like that.
If anyone has info on how to pick up guns with the push of a button instead of when you walk over them that would be awesome.
But I have gone through and fixed some animations and stuff like that.
If anyone has info on how to pick up guns with the push of a button instead of when you walk over them that would be awesome.
Re: OPERATION: INHUMAN (BRUTAL20B READY)
Script error, "opinhumanbeta.pk3:thecodes.wad:W_PLAYER" line 4154:
Script error, "opinhumanbeta.pk3:thecodes.wad:W_PLAYER" line 4154:
Tried to define class 'PlayerFlyingBlood' more than twice in the same file.
getting that with the latest version of GZDoom with this mod's current download.
Also yeah I'm looking for that "press a button to pick up" with a graphic pop up as well at the moment for my mod haha.
Script error, "opinhumanbeta.pk3:thecodes.wad:W_PLAYER" line 4154:
Tried to define class 'PlayerFlyingBlood' more than twice in the same file.
getting that with the latest version of GZDoom with this mod's current download.
Also yeah I'm looking for that "press a button to pick up" with a graphic pop up as well at the moment for my mod haha.
-
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Re: OPERATION: INHUMAN (BRUTAL20B READY)
This mod hasn't been updated in over three years. If you want to be able to play it, you need to download an older version of GZDoom.Murix wrote:Script error, "opinhumanbeta.pk3:thecodes.wad:W_PLAYER" line 4154:
Script error, "opinhumanbeta.pk3:thecodes.wad:W_PLAYER" line 4154:
Tried to define class 'PlayerFlyingBlood' more than twice in the same file.
getting that with the latest version of GZDoom with this mod's current download.
Also yeah I'm looking for that "press a button to pick up" with a graphic pop up as well at the moment for my mod haha.
- drfrag
- Vintage GZDoom Developer
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Re: OPERATION: INHUMAN (BRUTAL20B READY)
Or he could try with ZDoom32 or ZDoom LE. You need a fixed Brutal Doom version anyway, so he could just get Brutal Doom v20 Legacy Edition.killbotvii wrote: If you want to be able to play it, you need to download an older version of GZDoom.
BTW do you know which was the latest GZDoom version running the mod?
- cortlong50
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Re: OPERATION: INHUMAN (BRUTAL20B READY)
killbotvii wrote:This mod hasn't been updated in over three years. If you want to be able to play it, you need to download an older version of GZDoom.Murix wrote:Script error, "opinhumanbeta.pk3:thecodes.wad:W_PLAYER" line 4154:
Script error, "opinhumanbeta.pk3:thecodes.wad:W_PLAYER" line 4154:
Tried to define class 'PlayerFlyingBlood' more than twice in the same file.
getting that with the latest version of GZDoom with this mod's current download.
Also yeah I'm looking for that "press a button to pick up" with a graphic pop up as well at the moment for my mod haha.
It’s been updated. Just over on MODDB.
Maybe I’ll reupload it here. Pretty sure it works for me on 3.0 and stuff. But I haven’t updated past that because gzdoom updates have just gotten worse and worse. Every new update runs slower than the last so I’ve just kinda been working on older versions.
BUT. Try the version from moddb and let me know if it works.
- cortlong50
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Re: OPERATION: INHUMAN (BRUTAL20B READY)
http://www.mediafire.com/file/az68wr2cm ... 9.zip/file
try this one, not saying its gonna work...and its still super beta with all the annoying shit on the screen when it starts...but it seems to work on my end.
EDITED
dude, holy shit, i havent updated this shit since like 2015 hahahaha i put out a new version like a month ago. still a mess, but it runs better and runs with 3.+
ill fix the download links.
try this one, not saying its gonna work...and its still super beta with all the annoying shit on the screen when it starts...but it seems to work on my end.
EDITED
dude, holy shit, i havent updated this shit since like 2015 hahahaha i put out a new version like a month ago. still a mess, but it runs better and runs with 3.+
ill fix the download links.
- badcaradvice
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Re: OPERATION: INHUMAN (BRUTAL20B READY)
Is this still supposed to run with Brutal Doom v19? Because I just get "46 errors while parsing DECORATE scripts" when I attempt to run it. It seems to work with a modified version of Brutal Doom 20 that I have laying around, though.
- cortlong50
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- Joined: Mon Jun 24, 2013 7:12 pm
- Location: UT-WA
Re: OPERATION: INHUMAN (BRUTAL20B READY)
badcaradvice wrote:Is this still supposed to run with Brutal Doom v19? Because I just get "46 errors while parsing DECORATE scripts" when I attempt to run it. It seems to work with a modified version of Brutal Doom 20 that I have laying around, though.
nah, its made for brutal20b. at least thats what ive been running it on.
sorry man, i really need to update the whole description and shit, but ive been slacking and completely enveloped in a map pack. this mod was my first stab at modding and i have since moved on because it has come as far as i can take it.
Re: OPERATION: INHUMAN (BRUTAL20B READY)
Gettin' this issue when running with anything higher than gzdoom 2.1
Script error, "opinhumanbeta.pk3:thecodes.wad:W_PLAYER" line 3629:
Script error, "opinhumanbeta.pk3:thecodes.wad:W_PLAYER" line 3629:
Tried to define class 'PowerNearDeath' more than twice in the same file.
Script error, "opinhumanbeta.pk3:thecodes.wad:W_PLAYER" line 3629:
Script error, "opinhumanbeta.pk3:thecodes.wad:W_PLAYER" line 3629:
Tried to define class 'PowerNearDeath' more than twice in the same file.