Crossfire ~ v0.81 (5/1/2019)

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Re: [WIP] Crossfire - Alpha 7 (9/8) released | NG+ bonuses?

Postby Yutrzenika » Sun Oct 06, 2013 7:15 pm

Any chance of a new version in the near future?
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Re: Crossfire - Maintenance update (9/30/14)

Postby Se7eNytes » Sun Oct 06, 2013 11:18 pm

I've been a bit busy lately, so an update likely won't be happening for awhile.

-------------

The latest dev builds do not work with this mod. Please download the following: http://www.mediafire.com/download/wb2va ... ha+7r2.pk3
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Re: Crossfire - Maintenance update (9/30/14)

Postby Toybasher » Mon Oct 10, 2016 7:43 pm

VERY nice. I noticed a big Metal Gear influence. The way the health bar looks, the healing and menu sounds, the patriot gun, etc.

Any plans to add in a FAMAS, or even genome soldier looking enemies?
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Re: Crossfire - Maintenance update (9/30/14)

Postby mutator » Mon Oct 10, 2016 10:12 pm

is this mod dead or still on progress?
NOTE: my bad I didn't see what author said... sorry for the question
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Re: Crossfire - Maintenance update (9/30/14)

Postby wildweasel » Mon Oct 10, 2016 10:16 pm

I wouldn't mind seeing this mod worked on again, but please understand that you've just bumped a three-year-old thread.
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Re: Crossfire - Maintenance update (9/30/14)

Postby Toybasher » Tue Oct 11, 2016 4:12 am

wildweasel wrote:I wouldn't mind seeing this mod worked on again, but please understand that you've just bumped a three-year-old thread.


Whoops, so sorry about that. :( I saw "October 7th" and didn't realize it said 2013. Was so excited when I saw gameplay I didn't pay much attention to the date.
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Re: Crossfire - Maintenance update (9/30/14)

Postby GAA1992 » Sun Apr 28, 2019 5:02 pm

I apologize for re-bumping this thread, but the perk system won't work with latest versions of LZDoom and GZDoom. I couldn't register the crashlog, but it pretty sure is related to the ACS, as the "perk weapon" has simple commands and relies on ACS to work.

I wasn't about to resurrect it, but Se7eNytes has logged recently, so he might consider taking a look at the issue.

Users should use versions prior to 3.5 to fully play it. If mods want they can freely move this post to "useless bumps".
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Re: Crossfire - Maintenance update (9/30/14)

Postby wildweasel » Sun Apr 28, 2019 10:07 pm

GAA1992 wrote:Users should use versions prior to 3.5 to fully play it. If mods want they can freely move this post to "useless bumps".

I'd consider this a useful bump, personally. Hopefully it can be fixed.
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Re: Crossfire - Maintenance update (9/30/14)

Postby Somagu » Mon Apr 29, 2019 3:21 pm

This is luckily the exact same thing that I had been helping people fix. It's literally just changing a 0 to a 1 here. I'll get in touch with Se7eNytes if I can to either upload a fixed version or get permission to do so myself. Thanks for bringing this one to my attention.

For the time being, if anyone would like to fix it on their own side, in the crossfire pk3, go to Actors/weapons/perkgun.txt, and in the Deselect state, change...
"TNT1 A 0 A_TakeInventory("PerkMenu", 1)" to "TNT1 A 1 A_TakeInventory("PerkMenu", 1)"

Simple and easy fix.
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Re: Crossfire - Maintenance update (9/30/14)

Postby Ribo Zurai » Mon Apr 29, 2019 8:40 pm

Somagu wrote:For the time being, if anyone would like to fix it on their own side, in the crossfire pk3, go to Actors/weapons/perkgun.txt, and in the Deselect state, change...
"TNT1 A 0 A_TakeInventory("PerkMenu", 1)" to "TNT1 A 1 A_TakeInventory("PerkMenu", 1)"

Simple and easy fix.


I bloody love you. I've been wanting to replay this wad so badly but that crash was stopping me from doing so. Thank you very much!
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Re: Crossfire - Maintenance update (9/30/14)

Postby Captain J » Tue Apr 30, 2019 12:21 am

Maybe the Author is absent for so long, that doesn't mean we cannot improve the mod in any way. Thanks for the help, Somagu!
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Re: Crossfire ~ [v0.80 - 4/29/2019]

Postby Se7eNytes » Tue Apr 30, 2019 12:22 am

Hey all, been awhile. Here's an update with a bunch of fixes like not crashing when switching out of the perk weapon (thanks Somagu!) and some degree of widescreen friendliness!

Download v0.80 here!

Changes:
Code: Select allExpand view
- Change: Agility perks require certain amounts of vigor instead of stamina
- Change: Auto shotgun magazine out sound replaced
- Change: Increased stamina and vigor usage when sprinting
- Change: Low health desaturation script made much less ugly
- Change: Perks can no longer be bought with the inventory keys
- Change: Weapons have offset interpolation during certain states
- Fixed: Archon mini fireball trails now fade out at the correct speed
- Fixed: Blood no longer pains enemies
- Fixed: Bloody screen and vignette works in more resolutions (4:3, 16:9, 16:10, 17:10, non-arbitrary window size)
- Fixed: Explosive barrels no longer have infinite vertical range for recieving splash damage
- Fixed: Holding melee between maps no longer leaves the player stuck in melee state
- Fixed: Patriot now has bright frames while firing
- Fixed: Pistol laser sight no longer spawns particles
- Fixed: Switching away from the perk menu no longer causes a VM abort
- Removed: "Autocorrect" console aliases
- Removed: MAP30 music replacement
- Removed: Outdated MENUDEF
- Removed: Unused nashblud.acs
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Re: Crossfire ~ [v0.80 - 4/29/2019]

Postby Captain J » Tue Apr 30, 2019 12:23 am

SPEAK OF THE DEVIL! You're here, You are really back!! That's amazing and great to hear. And nice to see this mod is Alive once more. How have you been?
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Re: Crossfire ~ [v0.80 - 4/29/2019]

Postby GAA1992 » Tue Apr 30, 2019 8:06 am

OH GOD OH GOD OH GOD
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Re: Crossfire ~ [v0.80 - 4/29/2019]

Postby YukesVonFaust » Tue Apr 30, 2019 9:06 am

GUESS WHO'S BACK FROM THE DEAD
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