Uboa wrote:Speaking of monsters...

Are these colors okay? I'm aware that it doesn't have any real flames, but those could be done last. And about the splotchy orange, should it be that color or should I keep it black?
It'd probably be better if those splotches of oranges were black. And as for the flames, I'd use them to replace the horns.
KingShinra wrote:Any news if the actual monsters will be done?
(I can attempt to create some of the DECORATEing for the monster sprites, if the animations are available)
Sure, you can join in on the fun! I'll make a "Brusifying" WAD kit, as to use the same assets in harmony.
zrrion the insect wrote:I would totally map for this if there were textures.
Wow, I didn't know people wanted to map for this! I originally planned for Bruiser Doom to be simply a gameplay mod, but maps are always welcome!

Anyway, I worked out another plan for Brusifying some more monsters:
Spider Bruiser (Arachnotron): Uses the same attack as the Plasma Rifle replacement. Note: Eriance's Araknight would do nicely as a base.
Bruiserbus (Mancubus): Fires the usual volley of fireballs, but these happen to be explosive Bruiser Balls, as well as fire 24 shotgun-type Bruiser Balls. Note: Eriance's Corpulent would work as a base.
Bruiservile (Arch-Vile): Very much like the Diabloist, but will also create a wall of flame to defend itself, as well as create a radius of flame when it dies.
Mega-Bruiser (Cyberdemon): Similar to the Thamuz, as well as using its standard missile attack, but with the BFG-type Bruiser Balls.
Mega-Spider Bruiser (Spider Mastermind): Uses its standard attack, but the hitscan bullets are replace with rapidly moving Bruiser Balls.
I update the original post.