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Re: [Sprites] Stuff for Bruiser Doom

PostPosted: Sat Jun 01, 2013 6:28 pm
by 0bsidian
Hey look, my crappy Bruiser-Vile. :P I wonder what that'd be like to fight...

Re: [Sprites] Stuff for Bruiser Doom

PostPosted: Sun Jun 02, 2013 9:29 am
by Finalizer
PermaNoob wrote:I suggest putting that right here. :P


OKAY FINE GEEZ

BPALA1 resized.png

Re: [Sprites] Stuff for Bruiser Doom

PostPosted: Tue Jun 04, 2013 1:10 pm
by Hellstorm Archon
So, any suggestions for what the Bruisong Pistol and the Bruising Shotgun should do?

Re: [Sprites] Stuff for Bruiser Doom

PostPosted: Tue Jun 04, 2013 1:23 pm
by Captain J
hmm, for flammerble weapons i think? just like a using a dragon breath slugs.
or super heated energy weapony will be work too.
otherwise i'm dreaming again for a BBG-9000...you'll know what this gun means.

Re: [Sprites] Stuff for Bruiser Doom

PostPosted: Tue Jun 04, 2013 3:45 pm
by RiboNucleic Asshat
I have an idea- The shotguns could shoot fireballs, with the SSG having vertical spread while the normal one doesn't, similar to the standard shotguns. As for the pistol, it could be a hitscan with a puff that deals lingering damage (with some cool fire effects, obviously :P).

Re: [Sprites] Stuff for Bruiser Doom

PostPosted: Wed Jun 05, 2013 10:45 am
by Hellstorm Archon
I've added a ground rule, and I'm starting work on "Bruisfying" the weapons' and monsters' behavior.

Re: [Sprites] Stuff for Bruiser Doom

PostPosted: Wed Jun 05, 2013 8:41 pm
by Virtue
Jimmy wrote:Those "bruiser" shotguns would be excellent for a mod like Quake's "Dissolution of Eternity" that adds "lava-based" weapons. (Seriously, the lava nailguns were awesome.)

glad im not the only one who thought that!

Re: [Sprites] Stuff for Bruiser Doom

PostPosted: Fri Jun 07, 2013 12:47 am
by Marrub
Well, on the new ground rule
Image

Re: [Sprites] Stuff for Bruiser Doom

PostPosted: Fri Jun 07, 2013 1:53 am
by Captain J
ooh that flesh color, he is must be a caleb the creepy carnnibal carrot! :D

Re: [Sprites] Stuff for Bruiser Doom

PostPosted: Fri Jun 07, 2013 8:30 am
by doomfiend
Not gonna lie. I think its best if the weapons don't have horns on them. the color swap is lovely as is...

Re: [Sprites] Stuff for Bruiser Doom

PostPosted: Sun Jun 09, 2013 12:16 am
by Hellstorm Archon
As another proposal, I'm going to use the PSX Doom monster sounds for the Bruiser replacement monsters. And according to Aubrey Hodges himself, he did, in fact, make sounds for a possible PSX Archvile.

Re: [Sprites] Stuff for Bruiser Doom

PostPosted: Sun Jun 09, 2013 8:58 pm
by RiboNucleic Asshat
Sounds pretty cool. What stuff have you gotten done so far? Seems like this should have its own project thread soon. Also, I'm pretty sure a lot of those single-sprite things have full spritesheets; they should be somewhere in the spriting carnival thread.

Re: [Sprites] Stuff for Bruiser Doom

PostPosted: Sun Jun 09, 2013 10:54 pm
by Hellstorm Archon
PermaNoob wrote:Sounds pretty cool. What stuff have you gotten done so far? Seems like this should have its own project thread soon. Also, I'm pretty sure a lot of those single-sprite things have full spritesheets; they should be somewhere in the spriting carnival thread.


Ok, so here's the current plan:

I've based most attacks and fire based on the standard Bruiser Ball, the normal attack from the Bruiser Demon.

Pistol: Fires a smaller Bruiser Ball that does a quarter of damage, but travels twice as fast.
Shotgun: Fires four Bruiser Ball variants that do half-damage, but travel at the normal speed.
SSG: Fires ten shotgun Bruiser Ball variants.
Chaingun: Fires pistol Bruiser Ball variants in rapid succession, like the original chaingun.
Rocket Launcher: Fires a larger Bruiser Ball variant that travels at half the speed, but does double explosive damage, and it will let out a radius of small ground flames that move away from the explosion.
Plasma Rifle: It will basically act like a flamethrower, firing the standard Bruiser Ball.
BFG: This will fire a giant Bruiser Ball that does 8x the explosive damage, as well as create a radius of the Bruiser Ball variants the rocket launcher will use. It will be a very good idea to take cover after firing this, as you can kill yourself more easily.

Monsters will have double to triple their normal health, depending on what monster they replace. I am considering using a randomizer for some of the monster replacements, due to the varieties of the same Bruiser monster.
Also, zombies will now be smarter, acting the ZSpecOps from the Realm667 repository.
Zombieman: Uses the pistol attack, but in rapid succession.
Shotgun Guy: Uses the shotgun attack.
Chaingun Guy: Uses the chaingun attack.
Imp: Normal attack with the Bruiser Ball, and will sometimes spew fire.
Pinky: Lets out a succession of 5 smaller Bruiser Balls, and/or one large Bruiser Ball, as well as the standard melee attack.
Lost Soul: Inflicts melee damage, whether it is attacking or not, and the melee doubles it.
Cacodemon: Spews fire, as well as fire explosive Bruiser Balls in succession.

That's all for now. Also, we may need to contact the original authors of the sprites to finish them.

Screenshots of the pistol, shotgun, possibly the SSG, and some of the new behavior in action should be up within the week.

Re: [Sprites] Stuff for Bruiser Doom

PostPosted: Mon Jun 10, 2013 1:44 am
by Uboa
This is sounding wonderful so far.

Re: [Sprites] Stuff for Bruiser Doom

PostPosted: Mon Jun 10, 2013 2:06 am
by Captain J
hell, i'd like if i saw that BBG.