[WiP] Bruiser Doom: First (kind of) look!

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [Sprites] Stuff for Bruiser Doom

Postby 0bsidian » Sat Jun 01, 2013 6:28 pm

Hey look, my crappy Bruiser-Vile. :P I wonder what that'd be like to fight...
User avatar
0bsidian
*Shrugs*
 
Joined: 29 Oct 2012
Location: New Zealand

Re: [Sprites] Stuff for Bruiser Doom

Postby Finalizer » Sun Jun 02, 2013 9:29 am

PermaNoob wrote:I suggest putting that right here. :P


OKAY FINE GEEZ

BPALA1 resized.png
You do not have the required permissions to view the files attached to this post.
User avatar
Finalizer
 
Joined: 24 Sep 2004

Re: [Sprites] Stuff for Bruiser Doom

Postby Hellstorm Archon » Tue Jun 04, 2013 1:10 pm

So, any suggestions for what the Bruisong Pistol and the Bruising Shotgun should do?
User avatar
Hellstorm Archon
Will debase self for street cred.
 
Joined: 24 Oct 2010
Location: 404 Error- Location of User Not Found
Discord: Man of Doom#4046

Re: [Sprites] Stuff for Bruiser Doom

Postby Captain J » Tue Jun 04, 2013 1:23 pm

hmm, for flammerble weapons i think? just like a using a dragon breath slugs.
or super heated energy weapony will be work too.
otherwise i'm dreaming again for a BBG-9000...you'll know what this gun means.
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: [Sprites] Stuff for Bruiser Doom

Postby RiboNucleic Asshat » Tue Jun 04, 2013 3:45 pm

I have an idea- The shotguns could shoot fireballs, with the SSG having vertical spread while the normal one doesn't, similar to the standard shotguns. As for the pistol, it could be a hitscan with a puff that deals lingering damage (with some cool fire effects, obviously :P).
User avatar
RiboNucleic Asshat
Femboy Extraordinaire
 
Joined: 09 May 2013
Location: Exactly where I am
Discord: Ribonucleic Asshat#6969
Twitch ID: ribonucleicasshat
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [Sprites] Stuff for Bruiser Doom

Postby Hellstorm Archon » Wed Jun 05, 2013 10:45 am

I've added a ground rule, and I'm starting work on "Bruisfying" the weapons' and monsters' behavior.
User avatar
Hellstorm Archon
Will debase self for street cred.
 
Joined: 24 Oct 2010
Location: 404 Error- Location of User Not Found
Discord: Man of Doom#4046

Re: [Sprites] Stuff for Bruiser Doom

Postby Virtue » Wed Jun 05, 2013 8:41 pm

Jimmy wrote:Those "bruiser" shotguns would be excellent for a mod like Quake's "Dissolution of Eternity" that adds "lava-based" weapons. (Seriously, the lava nailguns were awesome.)

glad im not the only one who thought that!
User avatar
Virtue
We Stand to Fight
 
Joined: 19 Nov 2006
Location: Manchester UK

Re: [Sprites] Stuff for Bruiser Doom

Postby Marrub » Fri Jun 07, 2013 12:47 am

Well, on the new ground rule
Image
User avatar
Marrub
Xevv Va Rkvyr
 
 
 
Joined: 26 Feb 2013
Discord: Marrub#5455
Twitch ID: marrubdaskuleion
Github ID: marrub--
Operating System: Other Linux 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Re: [Sprites] Stuff for Bruiser Doom

Postby Captain J » Fri Jun 07, 2013 1:53 am

ooh that flesh color, he is must be a caleb the creepy carnnibal carrot! :D
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: [Sprites] Stuff for Bruiser Doom

Postby doomfiend » Fri Jun 07, 2013 8:30 am

Not gonna lie. I think its best if the weapons don't have horns on them. the color swap is lovely as is...
User avatar
doomfiend
 
Joined: 27 Aug 2006
Location: some where

Re: [Sprites] Stuff for Bruiser Doom

Postby Hellstorm Archon » Sun Jun 09, 2013 12:16 am

As another proposal, I'm going to use the PSX Doom monster sounds for the Bruiser replacement monsters. And according to Aubrey Hodges himself, he did, in fact, make sounds for a possible PSX Archvile.
User avatar
Hellstorm Archon
Will debase self for street cred.
 
Joined: 24 Oct 2010
Location: 404 Error- Location of User Not Found
Discord: Man of Doom#4046

Re: [Sprites] Stuff for Bruiser Doom

Postby RiboNucleic Asshat » Sun Jun 09, 2013 8:58 pm

Sounds pretty cool. What stuff have you gotten done so far? Seems like this should have its own project thread soon. Also, I'm pretty sure a lot of those single-sprite things have full spritesheets; they should be somewhere in the spriting carnival thread.
User avatar
RiboNucleic Asshat
Femboy Extraordinaire
 
Joined: 09 May 2013
Location: Exactly where I am
Discord: Ribonucleic Asshat#6969
Twitch ID: ribonucleicasshat
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [Sprites] Stuff for Bruiser Doom

Postby Hellstorm Archon » Sun Jun 09, 2013 10:54 pm

PermaNoob wrote:Sounds pretty cool. What stuff have you gotten done so far? Seems like this should have its own project thread soon. Also, I'm pretty sure a lot of those single-sprite things have full spritesheets; they should be somewhere in the spriting carnival thread.


Ok, so here's the current plan:

I've based most attacks and fire based on the standard Bruiser Ball, the normal attack from the Bruiser Demon.

Pistol: Fires a smaller Bruiser Ball that does a quarter of damage, but travels twice as fast.
Shotgun: Fires four Bruiser Ball variants that do half-damage, but travel at the normal speed.
SSG: Fires ten shotgun Bruiser Ball variants.
Chaingun: Fires pistol Bruiser Ball variants in rapid succession, like the original chaingun.
Rocket Launcher: Fires a larger Bruiser Ball variant that travels at half the speed, but does double explosive damage, and it will let out a radius of small ground flames that move away from the explosion.
Plasma Rifle: It will basically act like a flamethrower, firing the standard Bruiser Ball.
BFG: This will fire a giant Bruiser Ball that does 8x the explosive damage, as well as create a radius of the Bruiser Ball variants the rocket launcher will use. It will be a very good idea to take cover after firing this, as you can kill yourself more easily.

Monsters will have double to triple their normal health, depending on what monster they replace. I am considering using a randomizer for some of the monster replacements, due to the varieties of the same Bruiser monster.
Also, zombies will now be smarter, acting the ZSpecOps from the Realm667 repository.
Zombieman: Uses the pistol attack, but in rapid succession.
Shotgun Guy: Uses the shotgun attack.
Chaingun Guy: Uses the chaingun attack.
Imp: Normal attack with the Bruiser Ball, and will sometimes spew fire.
Pinky: Lets out a succession of 5 smaller Bruiser Balls, and/or one large Bruiser Ball, as well as the standard melee attack.
Lost Soul: Inflicts melee damage, whether it is attacking or not, and the melee doubles it.
Cacodemon: Spews fire, as well as fire explosive Bruiser Balls in succession.

That's all for now. Also, we may need to contact the original authors of the sprites to finish them.

Screenshots of the pistol, shotgun, possibly the SSG, and some of the new behavior in action should be up within the week.
User avatar
Hellstorm Archon
Will debase self for street cred.
 
Joined: 24 Oct 2010
Location: 404 Error- Location of User Not Found
Discord: Man of Doom#4046

Re: [Sprites] Stuff for Bruiser Doom

Postby Uboa » Mon Jun 10, 2013 1:44 am

This is sounding wonderful so far.
User avatar
Uboa
Let's find a cheerleader and saw her legs off!
 
Joined: 19 Feb 2012
Location: Poniko's House

Re: [Sprites] Stuff for Bruiser Doom

Postby Captain J » Mon Jun 10, 2013 2:06 am

hell, i'd like if i saw that BBG.
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: No registered users and 9 guests