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Re: DragonDoomZ BIG UPDATE! Super Saiyans arrive!

PostPosted: Tue Apr 08, 2014 10:08 am
by Virtue
Ethril wrote:Every single one of these guys is practically begging for a crotch kick.

Like, seriously, what is with that stance? That's not practical at all, even if you am real super sand lesbian.

apart from what everamzah said, the sprites where ripped from a DBZ RPG from the SNES.

If you want to contribute by finding better sprites of ALL the DBZ characters, be my guest.

Re: DragonDoomZ BIG UPDATE! Super Saiyans arrive!

PostPosted: Sun Apr 13, 2014 4:06 pm
by Virtue
a little hotfix before the next major version:

http://www.sendspace.com/file/a1eykl

Changes:

Vegeta's skin didnt change when selecting the Big Bang Attack, it does now.
Both Goku and Vegeta get unique transforming sounds/taunts.
Goku shouts Kaio-ken! when he gets it.
A few of Vegeta's attack sounds have been changed/added.
The Turtle School students now have blue ki blasts.
Nappa has white ki blasts.
A few other little fixes and changes.

Re: DragonDoomZ BIG UPDATE! Super Saiyans arrive!

PostPosted: Sun Apr 13, 2014 4:14 pm
by Ethril
Virtue wrote:apart from what everamzah said, the sprites where ripped from a DBZ RPG from the SNES.

If you want to contribute by finding better sprites of ALL the DBZ characters, be my guest.


Oh, I'm well-aware that they were like that in the game they were ripped from. I'm not complaining or anything; I just think it looks incredibly silly. :P

Re: DragonDoomZ new hotfix version!

PostPosted: Sun Apr 13, 2014 4:17 pm
by Virtue
a long (long, long) way down the line I do intend to replace all the sprites with better versions, but for now, my focus is on coding, hopefully after thats done i can get started on somehow getting better sprites ;)

Re: DragonDoomZ new hotfix version!

PostPosted: Sat Nov 22, 2014 11:18 pm
by zyzxzexe
i love this mod and dragon ball z as a whole so from one fan to another i was hoping i could be allowed to use the code of this mod in my own, of course giving credit to thous who deserve it in the process. I hope you will agree as it is hard for me to code such a complex mod such as yours and would love to have this as a base to work off of.

Re: DragonDoomZ new hotfix version!

PostPosted: Thu Jul 16, 2015 1:06 pm
by VriskaSerket
Sooo... How do I turn SSJ?

Re: DragonDoomZ new hotfix version!

PostPosted: Thu Jul 16, 2015 4:39 pm
by Slax
Piccolo's got too many fingers according to the sceenshots.

Re: DragonDoomZ new hotfix version!

PostPosted: Thu Dec 29, 2016 8:43 pm
by Atracius
Hellow pals, i am very interested in this mod!!!, i played it and is awesome, i would like to help with sprites... I use your goku sprites to edit and convert it to Black goku... I have all the normal sprites (including hud)... I would like to help in this aspect if is posible, (am from chile) ::This is one of the black goku's sprites... is not much diferent from goku... but i expend an entire day in this xD.

Re: DragonDoomZ new hotfix version!

PostPosted: Sat Dec 31, 2016 2:24 pm
by Wolfbrf
dragon ball legend and super sonic warrior has some sprite rotations.
Image
good base to make more sprites.

maybe the mod can has 3p view(like black warrior, god hand doom, re codename hunk)

the melle system can be simple, like:

mouse1: fast attack
hold mouse 1: strong attack
altfire: energy attack
hold alt: strong energy attack
mouse1+mouse2: block
also, the rool system of brutal doom can become "dash button", crounch can dash foward of backward.

to make a prite for hit(dragon ball super), just do some edits on piccolo sprites(change colors, black suit..)
super saidain blue, please :D

good luck