Doom 2 Tower Defense

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Doom 2 Tower Defense

Postby Seiat » Sun May 26, 2013 1:45 am

It's finally out!!

About: Doom 2 Tower Defense was created after I found the original Doom Tower Defense mod and gave it a try. It was unfinished and left something to be desired, and when I found out work on it discontinued I figured I might as well take a go at a Doom Tower Defense game. Still, cheers to Demolisher for giving it a go.

While Doom 2 Tower Defense isn't a fully finished result either, it certainly delivers more. You can download it here: ... efense.rar

Sorry about the large file size.

Port: Now works with Zandronum with this patch included: ... -fixed.pk3
Thanks scifista42!

Recommendations (Not required):
1024 x 768
A good computer (you'll want this)

A note about the classes:
There's no real difference between the classes, other then how much damage you take from your own sentries. These classes only function as a second skill difficulty setting, and they really make the difference between a fun play and a difficult challenge. I recommend turning in your man badge and playing on Pussy / Ultra Violence if you just want a fun play with increasing difficulties later in the game. I advise against choosing random for these classes.

Using IDCLIP or IDFA/IDKFA cheats may have bad side effects. You've been warned.

Spoiler: Known Bugs:

Spoiler: Frequent Requests:

Any feedback, comments, criticism and/or suggestions are appreciated.... Maybe.

Also, any mappers who'd like to submit a map for the future version, it would certainly save some time and motivate me to continue.
Last edited by Seiat on Tue May 28, 2013 7:40 pm, edited 1 time in total.
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Re: Doom 2 Tower Defense

Postby scifista42 » Tue May 28, 2013 3:32 pm

I played only a little yet, but can say this is a very good project. Tower Defense games works in every environment!
Seiat, check your Private Messages at Doomworld forums.
Joined: 18 May 2012
Location: Czech Republic

Re: Doom 2 Tower Defense

Postby Freya M├ínibrandr » Tue May 28, 2013 5:27 pm

Looks interesting, shame about the lack of Zandronum compatibility since Skulltag is DEAD. You need to produce some screenshots though.
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Freya Mánibrandr
Joined: 26 Aug 2012

Re: Doom 2 Tower Defense

Postby Seiat » Tue May 28, 2013 7:33 pm


Thanks to scifista42, D2TD now works with Zandronum provided you run it with this patch:

So far previous bugs with Zand aren't present, will be testing to find any possible additional bugs.

Thanks again, scifista42!!

Also, here are some old screenshots, some of the ones I used in the doomworld forum. ... es=landing ... es=landing ... es=landing ... es=landing ... es=landing ... es=landing ... es=landing
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