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About: Doom 2 Tower Defense was created after I found the original Doom Tower Defense mod and gave it a try. It was unfinished and left something to be desired, and when I found out work on it discontinued I figured I might as well take a go at a Doom Tower Defense game. Still, cheers to Demolisher for giving it a go.
While Doom 2 Tower Defense isn't a fully finished result either, it certainly delivers more. You can download it here:
Recommendations (Not required):
1024 x 768
OpenGL
A good computer (you'll want this)
A note about the classes:
There's no real difference between the classes, other then how much damage you take from your own sentries. These classes only function as a second skill difficulty setting, and they really make the difference between a fun play and a difficult challenge. I recommend turning in your man badge and playing on Pussy / Ultra Violence if you just want a fun play with increasing difficulties later in the game. I advise against choosing random for these classes.
Using IDCLIP or IDFA/IDKFA cheats may have bad side effects. You've been warned.
Spoiler: Known Bugs:
1: Freezing Grells bug (Minor/Glitchy) :
When frozen, Grells don't take the palette from A_GenericFreezeDeath and have somewhat unpredictable behaviour in terms of item drop rates.
2: The 'Star' bug (Minor/Annoyance) :
After a sentry levels up while it's stacked on top of another sentry, if the sentry below is destroyed the one above will fall, but the level up stars will remain in the air. The star bug also applies to sentry invulnerability and resistance boosters. Nothing game breaking, just weird and annoying.
3: Multiplayer bugs (No longer a concern) :
Originally this was going to be a 1-2 player game. However, nothing worked properly online because of the way I designed this mod, so I've completely abandoned multiplayer support and made this wad fully compatible with single player. Man, some of those bugs online were just plain weird.
Spoiler: Frequent Requests:
1: A 'Call Wave Early' hotkey or button, or quicker time frame between waves.
Several people don't like the wait time between waves, sometimes the early maps can seem slow and drag out. Keep in mind there are still players who use the old fashioned keyboard controls, and they need that time. I considered a 'Call Wave' button but I lazed out, no excuses there. As a compromise, you can run fast waves mode on the majority of maps if you replay them.
2: Barriers
There were a few requests for tough but destructable barriers that you can buy in the lab, which your sentries can shoot through but monsters cannot. I'll probably be adding these in with the next update, in the 2nd lab expansion. I felt that 10 maps is still too early in the game for barriers.
3: Buyable Repairgun experience / Altfire Experience
If money could buy ALL the happiness, the doom tower defense world would be a boring place.
Any feedback, comments, criticism and/or suggestions are appreciated.... Maybe.
Also, any mappers who'd like to submit a map for the future version, it would certainly save some time and motivate me to continue.
Last edited by Seiat on Tue May 28, 2013 7:40 pm, edited 1 time in total.
I played only a little yet, but can say this is a very good project. Tower Defense games works in every environment!
Seiat, check your Private Messages at Doomworld forums.