Doom 2 Tower Defense

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Doom 2 Tower Defense

Postby Seiat » Sun May 26, 2013 2:45 am

It's finally out!!

About: Doom 2 Tower Defense was created after I found the original Doom Tower Defense mod and gave it a try. It was unfinished and left something to be desired, and when I found out work on it discontinued I figured I might as well take a go at a Doom Tower Defense game. Still, cheers to Demolisher for giving it a go.

While Doom 2 Tower Defense isn't a fully finished result either, it certainly delivers more. You can download it here:

http://www.mediafire.com/download/90jvq ... efense.rar

Sorry about the large file size.

Port: Now works with Zandronum with this patch included:
http://www.speedyshare.com/hA8VP/skullt ... -fixed.pk3
Thanks scifista42!

Recommendations (Not required):
1024 x 768
OpenGL
A good computer (you'll want this)

A note about the classes:
There's no real difference between the classes, other then how much damage you take from your own sentries. These classes only function as a second skill difficulty setting, and they really make the difference between a fun play and a difficult challenge. I recommend turning in your man badge and playing on Pussy / Ultra Violence if you just want a fun play with increasing difficulties later in the game. I advise against choosing random for these classes.

Using IDCLIP or IDFA/IDKFA cheats may have bad side effects. You've been warned.

Spoiler: Known Bugs:


Spoiler: Frequent Requests:


Any feedback, comments, criticism and/or suggestions are appreciated.... Maybe.

Also, any mappers who'd like to submit a map for the future version, it would certainly save some time and motivate me to continue.
Last edited by Seiat on Tue May 28, 2013 8:40 pm, edited 1 time in total.
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Seiat
 
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Re: Doom 2 Tower Defense

Postby scifista42 » Tue May 28, 2013 4:32 pm

I played only a little yet, but can say this is a very good project. Tower Defense games works in every environment!
Seiat, check your Private Messages at Doomworld forums.
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Location: Czech Republic

Re: Doom 2 Tower Defense

Postby Freya M├ínibrandr » Tue May 28, 2013 6:27 pm

Looks interesting, shame about the lack of Zandronum compatibility since Skulltag is DEAD. You need to produce some screenshots though.
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Re: Doom 2 Tower Defense

Postby Seiat » Tue May 28, 2013 8:33 pm

Woohoo~!!

Thanks to scifista42, D2TD now works with Zandronum provided you run it with this patch:

http://www.speedyshare.com/hA8VP/sk...-data-fixed.pk3

So far previous bugs with Zand aren't present, will be testing to find any possible additional bugs.

Thanks again, scifista42!!

Also, here are some old screenshots, some of the ones I used in the doomworld forum.

http://desmond.imageshack.us/Himg837/sc ... es=landing
http://desmond.imageshack.us/Himg209/sc ... es=landing
http://desmond.imageshack.us/Himg716/sc ... es=landing
http://desmond.imageshack.us/Himg28/sca ... es=landing
http://desmond.imageshack.us/Himg191/sc ... es=landing
http://desmond.imageshack.us/Himg684/sc ... es=landing
http://desmond.imageshack.us/Himg840/sc ... es=landing
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