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Re: [WIP] DoomField v.0.05 (1 gun)

PostPosted: Sun Jun 30, 2013 10:44 pm
by HexaDoken
You can stop asking this.

If the OP has an update, a question, or just something to say, he will make an according post. If there are no posts about updates, there are no updates, and you constantly asking "still updated yet" will not bring an update any closer. Have patience and wait.

Re: [WIP] DoomField v.0.05 (1 gun)

PostPosted: Thu Jul 04, 2013 4:22 am
by revo794
I've got a new update for you, guys!
Probably, you're silently asking now "So where is the big amount of guns you promised to us, revo?" I hadn't had much freedom in porting every gun I want by now. So everything I can say, is I'm starting a work fully focused on porting guns.

Re: [WIP] DoomField v.0.1 (1 gun)

PostPosted: Mon Oct 28, 2013 7:32 am
by skyrish10
Sorry for the bump, but has still any new updates, revo, it wasn't updated for the while.

Re: [WIP] DoomField v.0.1 (1 gun)

PostPosted: Wed Oct 30, 2013 9:19 am
by revo794
Sorry, but I'd suggest to stop expecting the updates. That's abandoned, and I'm already working on a new one. Don't worry, smooth anims are included :D

Re: [WIP] DoomField v.0.1 (1 gun)

PostPosted: Wed Oct 30, 2013 5:06 pm
by skyrish10
please do more work on that, hopefully, and also we want more guns, including DLC weapons from Back to Karkand and Close Quarters, and also, make your thread update frequently.

Re: [WIP] DoomField v.0.1 (1 gun)

PostPosted: Thu Oct 31, 2013 4:46 am
by Failure
The animations are smooth and great.
But the reloading animation goes twice on the G3A4 on the 0.10.

Re: [WIP] DoomField v.0.1 (1 gun)

PostPosted: Sat Nov 16, 2013 12:45 am
by Captain J
making a lotsta weapon sprites and scripts could be pain in the arse, but that should be good measure for all of us.