BorderDoom: Doom + Borderlands gameplay (update 1.2)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: BorderDoom: Doom + Borderlands gameplay (update 1.1)

Postby Alamo985 » Mon Aug 10, 2020 8:19 am

The weapon pickup system broke in 1.1.
I can't pick any weapons, even with only the mod itself.
Tested with GZDoom 4.3.3 and 3.8.2.
User avatar
Alamo985
 
Joined: 09 Mar 2019
Location: Vietnam
Discord: KRM.Kurumi#7514
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: BorderDoom: Doom + Borderlands gameplay (update 1.1)

Postby AvzinElkein » Mon Aug 10, 2020 9:10 am

The latest version is 4.4.2
AvzinElkein
 
Joined: 17 Nov 2010
Discord: AvzinTW#6569
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
OS Test Version: No (Using Stable Public Version)

Re: BorderDoom: Doom + Borderlands gameplay (update 1.1)

Postby Sunbeam » Sun Feb 14, 2021 10:54 am

Soo it took me a bit of time... Anyway:

CanisLaticanis wrote:Uh... I encountered an odd bug: I tried to load into Kinsie's test map and the game immediately closed, no error message or anything.

I tried loading it with several different versions of GZDoom. All the 4.x versions didn't work (crash), not even the newest one (4.5.0). However everything works fine when using v3.1.0 . So I assume something changed in the engine which causes the crash. No matter what the cause is, the program shouldn't just shut down. I think there might be a bug somewhere in GZDoom.
As a side note: The test map started in 3.1.0, but the weapons etc didn't work properly. So I assume there's a problem with clashing scripts. I recommend using BorderDoom with maps that don't have scripts in them.

Speaking of that: I found a bug in BorderDoom while testing the test map. 😬


Alamo985 wrote:The weapon pickup system broke in 1.1.
I can't pick any weapons, even with only the mod itself.
Tested with GZDoom 4.3.3 and 3.8.2.

I've used BorderDoom with at least GZDoom version 3.1.0, 4.2.1 and 4.5.0 (just now). Everything works fine on my end. Maybe you didn't configure your keys right? Otherwise I would need more info on that.


I also wanted to let you know that I set up a Discord server for my projects. So if anyone wants to talk about BorderDoom there: Feel free to join!🙂
User avatar
Sunbeam
 
Joined: 09 Apr 2013

Re: BorderDoom: Doom + Borderlands gameplay (update 1.2)

Postby Sunbeam » Fri Feb 26, 2021 1:05 pm

BorderDoom v1.2 released!

Changelog:
- new game mode: "preset" (enemies get stronger with each map)
- show ammo count in inventory screen
- reduced enemy health: -25% for Baron of Hell and Pain Elemental, -33% for Spider Mastermind and Cyberdemon
- only compare weapon pickup stats when having the same weapon type selected
- fixed player shield having wrong shield points when entering a map
- fixed shield recharge with higher level shields
- smaller bugfixes

Game mode selection:


Updated inventory screen:
User avatar
Sunbeam
 
Joined: 09 Apr 2013

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: Valherran and 11 guests