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10x - Chex Edition (Update)

Posted: Wed Apr 10, 2013 11:18 am
by sonic_HD87
*ONLY FOR CHEX3.WAD*

Based on the WAD "10x" by "Cutmanmike"

The Creator of the original concept is "Cutmanmike", he deserves the credit, not me
------------> http://forum.zdoom.org/viewtopic.php?f= ... &hilit=10x (The original by Cutmanmike)

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Can you save Chex city from the ultimate invasion?

*THANKS TO -->IGROR5<-- FOR HAVING REPORTED THE BUGS*

FIXED BUGS:
-Some monsters replace another monsters (most bugs)
-Common monsters have CQ3
-Flem Mine is translucent and cannot be zorched
-Bipedicus and striders are not edited
-Slimeballs are fire

EXTRAS:
-The Flembrane now has 10000 of life instead of 1000
-If you summon a monster via-command, he will automatically multiply

NOT FIXED:
-For some reason, when a door closes, spawn lab coils.
10x Chex.wad
(7.09 KiB) Downloaded 103 times

Re: 10x - Chex Edition

Posted: Thu Apr 11, 2013 10:36 pm
by sonic_HD87
New fix, check updates!

Re: 10x - Chex Edition

Posted: Thu Apr 11, 2013 10:59 pm
by Shadelight
inb4 Heretic edition.

Re: 10x - Chex Edition

Posted: Fri Apr 12, 2013 8:33 am
by sonic_HD87
BlazingPhoenix wrote:inb4 Heretic edition.
Im making an Strife edition, but Wow, too many NPC's O_O

Re: 10x - Chex Edition

Posted: Sat Apr 13, 2013 11:50 am
by sonic_HD87
New update!!, im very sorry for the bugs, here is the Fix, Check Updates!!