10x - Chex Edition (Update)

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10x - Chex Edition (Update)

Postby sonic_HD87 » Wed Apr 10, 2013 12:18 pm

*ONLY FOR CHEX3.WAD*

Based on the WAD "10x" by "Cutmanmike"

The Creator of the original concept is "Cutmanmike", he deserves the credit, not me
------------> http://forum.zdoom.org/viewtopic.php?f=19&t=17688&hilit=10x (The original by Cutmanmike)

Image
Image
Image

Can you save Chex city from the ultimate invasion?

*THANKS TO -->IGROR5<-- FOR HAVING REPORTED THE BUGS*

FIXED BUGS:
-Some monsters replace another monsters (most bugs)
-Common monsters have CQ3
-Flem Mine is translucent and cannot be´╗┐ zorched
-Bipedicus and striders are not edited
-Slimeballs are fire

EXTRAS:
-The Flembrane now has 10000 of life instead of 1000
-If you summon a monster via-command, he will automatically multiply

NOT FIXED:
-For some reason, when a door closes, spawn lab coils.

10x Chex.wad
(7.09 KiB) Downloaded 56 times
Last edited by sonic_HD87 on Sat Apr 13, 2013 7:14 pm, edited 4 times in total.
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Re: 10x - Chex Edition

Postby sonic_HD87 » Thu Apr 11, 2013 11:36 pm

New fix, check updates!
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Re: 10x - Chex Edition

Postby Shadelight » Thu Apr 11, 2013 11:59 pm

inb4 Heretic edition.
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Re: 10x - Chex Edition

Postby sonic_HD87 » Fri Apr 12, 2013 9:33 am

BlazingPhoenix wrote:inb4 Heretic edition.

Im making an Strife edition, but Wow, too many NPC's O_O
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Re: 10x - Chex Edition

Postby sonic_HD87 » Sat Apr 13, 2013 12:50 pm

New update!!, im very sorry for the bugs, here is the Fix, Check Updates!!
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