Deon wrote:I was working on castle maps for DOOM2, and this mod + Gothic skin pack works great.
I have two questions:
1) Is there an author-supported mod which replaces DOOM monsters with medieval variants, or do I stick with Gothic pack for now?
2) Also, what's the purpose of the gold?
Cornelius Vanderbilt wrote:Okay, it seems I've encountered a glitch for this mod. For clarity's sake, this is my mod order:
-Hexenl7musV3.pk3
-woc (main file)
-hexen_gz.pk3 (neural texture pack)
The glitch I encountered is minor but it bothers me. When playing as the fighter during attacking, one of the gloves is completely gone, like the picture was cut at some point. It's weird how it only affects the left hand and not the right. Maybe this can be fixed or configured in menus, I'm not sure, but it if has to do something with the mod, I could try to rework the mod order.
Derddy wrote:As far as V3A on Zandronum goes:
Wendigos keep crashing the game when you attack them in single player making the game unplayable. They will crash the whole server in multiplayer every time you attack them(any class or weapon I've tried so far).
- Code: Select all • Expand view
Code: C0000005 (Access Violation - tried to read address 00000030)
Address: 00223D46
Flags: 00000000
Also, the experience multiplier in a multiplayer game defaults to 1 and cannot be changed prior too or in game which means no experience will be gained. Even if it didn't crash, multiplayer is unplayable under these conditions. Is there a flag that can set the multiplayer to 100?
Other than those issues, the changes seem wonderful! My wife and I were so excited for this update but for now we cant use this mod.
Nightgaunt wrote:So, did anyone play the new beta version? any new stuff?
Nope, as far as I know he isn't even in the heretic/hexen discord, but there is something interesting related to woc:
Checking The Sentinel's Playground there is a zandronum server where you can get a new version called woc_v3.1.4.pk3 along with the updated patches, probably this will be the next official version but still in beta state. You can download it from here:
https://allfearthesentinel.net/zandronu ... 07&popup=1
I don't know the differences compared to 3.A version (and surprisingly, it still works with my campaign) since I didn't see a changelog, but I noticed that the mage has a new ruby wand in the fifth slot instead of the emerald wand and the fighter has new sprites for the Vorpal Blade.
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