Wrath of Cronos RPG V3A

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Re: Wrath of Cronos RPG V3A

Postby Cornelius Vanderbilt » Tue Oct 20, 2020 2:23 pm

Hey everyone, I was wondering something. What exactly is the difference between Wrath of Cronos and Brutal Hexen/Heretic? I know both include an RPG system but I want to know which one is better so I can finalize my mods.
Cornelius Vanderbilt
 
Joined: 20 Oct 2020

Re: Wrath of Cronos RPG V3A

Postby -Ghost- » Tue Oct 20, 2020 3:07 pm

I like Wrath of Cronus for having more depth on the RPG side but the Brutal mods have good effects and such as well.
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-Ghost-
 
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Re: Wrath of Cronos RPG V3A

Postby Deon » Tue Oct 20, 2020 4:07 pm

I was working on castle maps for DOOM2, and this mod + Gothic skin pack works great.

I have two questions:
1) Is there an author-supported mod which replaces DOOM monsters with medieval variants, or do I stick with Gothic pack for now?
2) Also, what's the purpose of the gold?
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Deon
 
Joined: 08 Oct 2020

Re: Wrath of Cronos RPG V3A

Postby DarkWarrior1995 » Tue Oct 20, 2020 5:09 pm

Deon wrote:I was working on castle maps for DOOM2, and this mod + Gothic skin pack works great.

I have two questions:
1) Is there an author-supported mod which replaces DOOM monsters with medieval variants, or do I stick with Gothic pack for now?
2) Also, what's the purpose of the gold?


1. I don't think there is. There is a wad file that can accompany non-HeXen games in making the appropriate game's monsters WoC appropriate (in terms of giving EXP, gold, and items), but I've yet to find something that both makes DOOM's enemies into medieval variants and works fine with WoC.
2. There's a chance on each map that you can find a shopkeeper. That's where your gold will go. As it's only a chance per map, though, there is in fact a possibility you will be holding onto that gold for a while, if not all game.
DarkWarrior1995
 
Joined: 15 Dec 2016

Re: Wrath of Cronos RPG V3A

Postby Cornelius Vanderbilt » Tue Oct 20, 2020 8:05 pm

Okay, it seems I've encountered a glitch for this mod. For clarity's sake, this is my mod order:

-Hexenl7musV3.pk3
-woc (main file)
-hexen_gz.pk3 (neural texture pack)

The glitch I encountered is minor but it bothers me. When playing as the fighter during attacking, one of the gloves is completely gone, like the picture was cut at some point. It's weird how it only affects the left hand and not the right. Maybe this can be fixed or configured in menus, I'm not sure, but it if has to do something with the mod, I could try to rework the mod order.
Cornelius Vanderbilt
 
Joined: 20 Oct 2020

Re: Wrath of Cronos RPG V3A

Postby irontusk341 » Wed Oct 21, 2020 11:09 am

Cornelius Vanderbilt wrote:Okay, it seems I've encountered a glitch for this mod. For clarity's sake, this is my mod order:

-Hexenl7musV3.pk3
-woc (main file)
-hexen_gz.pk3 (neural texture pack)

The glitch I encountered is minor but it bothers me. When playing as the fighter during attacking, one of the gloves is completely gone, like the picture was cut at some point. It's weird how it only affects the left hand and not the right. Maybe this can be fixed or configured in menus, I'm not sure, but it if has to do something with the mod, I could try to rework the mod order.

the glitch is the neural texture pack interfering with WOC.
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irontusk341
Main Author & Director of Diablo 3D: A Heretic mod based on the Diablo Games
 
Joined: 10 Oct 2017
Location: Mister Rogers Neighborhood, Pennsylvania
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Wrath of Cronos RPG V3A

Postby Deon » Wed Oct 21, 2020 11:50 am

Does anyone know an arena-type WAD which could work with WOC?
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Deon
 
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Re: Wrath of Cronos RPG V3A

Postby fumarabi » Wed Nov 04, 2020 11:59 pm

In Heretic have missing sprites like the mages staff for example, though they have brightmap glow and do damage but no sprite. Using WOCv3a and the WOCv3 Heretic Patch and latest version of GzDoom v 4.5.
fumarabi
 
Joined: 05 Nov 2020

Re: Wrath of Cronos RPG V3A

Postby Willow321Go » Sat Nov 21, 2020 9:37 am

Hello, I've been testing this mod with the Map wad Shadows of Cronos, I've come across an interesting issue, there is a room early on with 4 doors that all open at the same time into a large out door area where there are far too many Ettins even on easy, could someone make a patch of that map with the enemies toned down please?
Willow321Go
 
Joined: 29 Jul 2020

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