Re: Wrath of Cronos RPG V3 (Assassin Added)

Just to let you know, the lite version link 404s whenever I try to load it.
Ichor wrote:I've been noticing something strange. I was playing through Hexen as a necromancer (specializing in curses, which works quite well). I put most of my points into intellect, but some in strength and wisdom. Normally, I should be doing decent damage to most enemies, but every so often I'm doing minimal damage. It was especially noticable in Dungeons with the non-stop ettin party. The problem is that I was barely doing any damage to the ettins (normally, the heart weapon would do around 30-40 damage per hit, but in these cases, I kept seeing single digits), even the basic ones, and even with max enfeeble curses. As a result, I kept getting swamped by them because they were spawning in faster than I could kill them, even though I had about 60 or so intellect by that point. It's almost like there are times when intellect isn't being factored in, but the ettins are stronger than what you would find in Winnowing Hall. I'm not sure if it's a savegame issue or if it's only summoned monsters. I couldn't seem to find the actual cause, and I had to use the BUTCHER code numerous times just to survive.
BradmanX wrote:Just to let you know, the lite version link 404s whenever I try to load it.
AvzinElkein wrote:Is it just me, or does killing Strife monsters not give any experience?
Thetis wrote:AvzinElkein wrote:Is it just me, or does killing Strife monsters not give any experience?
Check your Experience Multiplier settings in WoC's menu and make sure it is default at 100.
SallazarSpellcaster wrote:Carrotear wrote:I feel like this is a 'Me' thing, but when on a map with a butt-load of monsters it lags massively.
It's not a 'You' thing; since WoC is very heavy on its scripting while calculating monster levels, attributes, damages, drop chances, in relation to the character him/herself, as well as the various effects going on, it all becomes a lot of information and can get incredibly, unplayably laggy. It's noticeable mostly in slaughtermaps, though, so most wads should be relatively fine, as they rarely go above -as far as I know- 600-700ish monsters for the largest ones I've experienced.
monkeybtm6 wrote:Currently working on a zandronum specific addon for this that takes advantage of zandronums database features. so you can save your character data server side to pick up where you left off or take your same characters across multiple games and megawads.
Saves each class separately, saves stats, experience, and skills, it does not save weapons and armor.
it also saves your money and accessories across all the classes.
ive not had the chance to test it on a live server yet but its here if any want to test it in single player.
https://www.dropbox.com/s/ro39xkro6sma5 ... 1.PK3?dl=0
make sure its loaded after the main WoC mod.
IT ONLY WORKS IN ZANDRONUM, GZDOOM DOESNT HAVE THE DATABASE FUNCTIONS NEEDED FOR IT TO WORK.
Thetis wrote:Updated the main and lite files to utilize ZScript for Floating HP Bars and Damage numbers as well as fixing laggy killing spree scripts.
I tested it out a little, the assassin skills are not saved or loaded.
AvzinElkein wrote:One more question: what does the altfire for the Enchanted Bow do?
AvzinElkein wrote:I assume I can only use the Fighter's zero-mana attacks if I'm actually out of mana? Also, I don't see any 'jack-of-all-stats' class...