Wrath of Cronos RPG V3A

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Re: Wrath of Cronos RPG V2.2 (Strife version hotfix patched)

Postby Exeor » Tue Nov 19, 2019 7:28 am

Thetis has uploaded the 3.0 version of Wrath of Cronos yesterday, I checked it quickly and could see a new class (assassin) and some monsters from Hell-Forged mod, but I will wait for a patch notes before anything, looks amazing :D

https://allfearthesentinel.net/zandronu ... =date_desc
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Re: Wrath of Cronos RPG V2.2 (Strife version hotfix patched)

Postby irontusk341 » Tue Nov 19, 2019 4:15 pm

that oooh sound from the Assassin makes me giggle just a bit lol
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Re: Wrath of Cronos RPG V2.2 (Strife version hotfix patched)

Postby Exeor » Tue Nov 19, 2019 4:43 pm

Also the head sprite of the assassin feels a bit off for the general style of heretic/hexen or even doom. But I'm really glad we have a new class to play.
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Re: Wrath of Cronos RPG V2.2 (Strife version hotfix patched)

Postby irontusk341 » Tue Nov 19, 2019 6:13 pm

Exeor wrote:Also the head sprite of the assassin feels a bit off for the general style of heretic/hexen or even doom. But I'm really glad we have a new class to play.


If only there was a changelog, something to tell us what was changed what was added (besides Assassin)... What improvements or bugfixes done, thanks in advance.
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Re: Wrath of Cronos RPG V2.2 (Strife version hotfix patched)

Postby Void Weaver » Wed Nov 20, 2019 8:23 am

Exeor wrote:Thetis has uploaded the 3.0 version of Wrath of Cronos yesterday, I checked it quickly and could see a new class (assassin) and some monsters from Hell-Forged mod, but I will wait for a patch notes before anything, looks amazing
Yeah, that's really cool news! Cheers! :cheers:
Unfortunately Thetis quite rarely post an informative changelog, so there a some unofficial update log (probably incomplete):
Changelog V3
========================
MAJOR Changes:
* Assassin class added, a stealthy melee and ranged class that can kill enemies quickly and silently.
Classes:
- Fighter
* Vanguard's Temperance stacks should now properly function from taking damage.
- Cleric
* Active Summon Legends are now shown as a powerup icon.
- Mage
* Bloodscourge fires 3 tics slower.
Archon's Greater Arcane Barrier bonus reduced to 15% from 25%, but allies now receive 75% of the barrier, up from 50%.
- Hunter
* Invigoration replaced with Spinning Slash, a machete ability that does area damage around the Hunter.
* Fan of Knives replaced with Wind Slash, a machete ability that sends out a mid ranged slice of cutting air.
* Sprint replaced with Raven Companion, reworked to be a level 1 ability with the ravens only lasting 30 seconds.
* Wolf Companion added, a powerful wolf for Hunters to call.
* Marksman's Focus now takes three seconds to activate, down from 5.
- Necromancer
* Active summons are now shown as a powerup icon.
Hexen:
* Rebalanced many of the random spawns.
Misc:
* 100% Kills XP bonus increased slightly.
* Hardest difficulty setting level multiplier reduced to 10% from 25%.
* Director should now properly work for Hexen.
* Mana pickups and weapons now have a lower limit for flat mana gained.
* Armor can only be damaged from attacks once every second.
Also I'd be appreciated if a somebody check v.3 on compatibility with latest GZDoom.
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Re: Wrath of Cronos RPG V2.2 (Strife version hotfix patched)

Postby Exeor » Wed Nov 20, 2019 9:04 am

In a small note, I noticed that Thetis fixed that bug where if you played Hexen with WoC, the monsters of the first level never shown the health bar until you went to the next level.
I mean, it was a bit annoying playing winnowing hall without knowing the health of Ettins in previous versions, now it is finally fixed! :D
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Re: Wrath of Cronos RPG V2.2 (Strife version hotfix patched)

Postby Void Weaver » Wed Nov 20, 2019 9:16 am

Well, it's cool but I personally a more bothered about fixes of major skill bugs like as broken Fighter skills.
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Re: Wrath of Cronos RPG V2.2 (Strife version hotfix patched)

Postby irontusk341 » Wed Nov 20, 2019 5:52 pm

Void Weaver wrote:Well, it's cool but I personally a more bothered about fixes of major skill bugs like as broken Fighter skills.


I renamed a late game spider in your honor. :)
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Re: Wrath of Cronos RPG V2.2 (Strife version hotfix patched)

Postby zombie_ryushu » Thu Nov 21, 2019 10:19 am

Do Network games still crash?
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Re: Wrath of Cronos RPG V3 (Assassin Added)

Postby Thetis » Sat Nov 23, 2019 7:11 pm

Hi everyone, updated WoC to add an additional class in the assassin. She's stealthy and quick on her feet and can do a lot of sudden damage with proper precision.

Hopefully future GZDoom updates do not cause issues.

Download links are on the first post.

Spoiler: Changelog


I probably forgot a lot of other tweaks in this changelog.

EDIT: Had to quickly reupload the main/lite files to hotfix a glitch.
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Re: Wrath of Cronos RPG V3 (Assassin Added)

Postby Carrotear » Sat Nov 23, 2019 11:14 pm

I feel like this is a 'Me' thing, but when on a map with a butt-load of monsters it lags massively.
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Re: Wrath of Cronos RPG V3 (Assassin Added)

Postby irontusk341 » Sun Nov 24, 2019 10:07 pm

Do you need Sound files for the Assassin from Diablo 2? i got those.. ;)

or can i just go ahead and add them for the Diablo 3D project.
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Re: Wrath of Cronos RPG V3 (Assassin Added)

Postby SallazarSpellcaster » Mon Nov 25, 2019 12:50 am

Carrotear wrote:I feel like this is a 'Me' thing, but when on a map with a butt-load of monsters it lags massively.


It's not a 'You' thing; since WoC is very heavy on its scripting while calculating monster levels, attributes, damages, drop chances, in relation to the character him/herself, as well as the various effects going on, it all becomes a lot of information and can get incredibly, unplayably laggy. It's noticeable mostly in slaughtermaps, though, so most wads should be relatively fine, as they rarely go above -as far as I know- 600-700ish monsters for the largest ones I've experienced.
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Re: Wrath of Cronos RPG V3 (Assassin Added)

Postby irontusk341 » Mon Nov 25, 2019 7:33 am

SallazarSpellcaster wrote:
Carrotear wrote:I feel like this is a 'Me' thing, but when on a map with a butt-load of monsters it lags massively.


It's not a 'You' thing; since WoC is very heavy on its scripting while calculating monster levels, attributes, damages, drop chances, in relation to the character him/herself, as well as the various effects going on, it all becomes a lot of information and can get incredibly, unplayably laggy. It's noticeable mostly in slaughtermaps, though, so most wads should be relatively fine, as they rarely go above -as far as I know- 600-700ish monsters for the largest ones I've experienced.


Some diablo 3D maps have close to 300 monsters and using the massacre command could cause the game to crash but you need WOC to play the project.
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Re: Wrath of Cronos RPG V3 (Assassin Added)

Postby Ichor » Mon Nov 25, 2019 11:03 am

I've been noticing something strange. I was playing through Hexen as a necromancer (specializing in curses, which works quite well). I put most of my points into intellect, but some in strength and wisdom. Normally, I should be doing decent damage to most enemies, but every so often I'm doing minimal damage. It was especially noticable in Dungeons with the non-stop ettin party. The problem is that I was barely doing any damage to the ettins (normally, the heart weapon would do around 30-40 damage per hit, but in these cases, I kept seeing single digits), even the basic ones, and even with max enfeeble curses. As a result, I kept getting swamped by them because they were spawning in faster than I could kill them, even though I had about 60 or so intellect by that point. It's almost like there are times when intellect isn't being factored in, but the ettins are stronger than what you would find in Winnowing Hall. I'm not sure if it's a savegame issue or if it's only summoned monsters. I couldn't seem to find the actual cause, and I had to use the BUTCHER code numerous times just to survive.
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