
... instead of what?!irontusk341 wrote:in troubleshooting ive tried different commands like AAPTR_DEFAULT
Spoiler: IsFriendlyand its acts in checks through:
if(option == ISFRIEND)
SetResultValue(IsFriendly(0));
what can means in other terms I guess, that changes can be fatal for CheckInventory and/or CheckActorInventory and/or CheckActorProperty in case of WoC.worldendDominator wrote:As for why they don't work, it may be that the update changed something related to those skills' checks - IsFriendly and/or CheckInventory.
Void Weaver wrote:... instead of what?!irontusk341 wrote:in troubleshooting ive tried different commands like AAPTR_DEFAULT
Nothing seems to be worked Enfeeble unfortunately. Anyway, as worldendDominator and I has wrote early an AAPTR_(DEFAULT,MASTER,TRACER,NULL etc.) just are pointers, but ISFRIEND instead is an argument which takes int values from custom "IsFriendly" ACS function and have no direct relations with pointers.
Meantime, IsFriendly based on 3 functions - CheckInventory, CheckActorInventory and CheckActorProperty:Spoiler: IsFriendlyand its acts in checks through:
a) direct definitionand
- Code: Select all • Expand view
if(option == ISFRIEND)
SetResultValue(IsFriendly(0));
b) as part of script of each curse.
Therefore as weDominator wrote:what can means in other terms I guess, that changes can be fatal for CheckInventory and/or CheckActorInventory and/or CheckActorProperty in case of WoC.worldendDominator wrote:As for why they don't work, it may be that the update changed something related to those skills' checks - IsFriendly and/or CheckInventory.
TheMightyHeracross wrote:Gameplay mods are almost never intended to work with other gameplay mods. You can't just load Project Brutality with Wrath of Cronos, because there are so many conflicts in the code. Making them work together would almost be a full-scale project in itself. Each has its own weapons, enemies, gameplay elements, etc that all conflict with each other.
irontusk341 wrote:A couple of things that were discussed today about Wrath of Cronos, Do you know how to fix respawning in Wrath of Cronos? Thetis is still MIA, and if you play as a Mage or cleric on a map with respawn enabled, when you die, you sometimes respawn as a Fighter... with fighter sounds and fighter hud... EXCEPT, you still have your original skills and weapons. Anyway to fix that?
Also There were 2 more classes planned... Assassin and Druid... If we wanted to make Thetis's idea come into fruition, i would probably would need help doing the overhaul of WOC to allow 2 more classes (Assassin&Druid). Unless Thetis decides to make this happen...............
That's really open secret.irontusk341 wrote:Also There were 2 more classes planned... Assassin and Druid...
Lolwut? No offense, dude, but I really doubt that you will find a somebody whom is such liked WoC AND are skilled enough for writing on ACS an 2 RPG player-classes with individual set of skills. I like your enthusiasm, but have are you looked ever inside of the WoC classes scripts? There are tonns of code.irontusk341 wrote:If we wanted to make Thetis's idea come into fruition, i would probably would need help doing the overhaul of WOC to allow 2 more classes (Assassin&Druid). Unless Thetis decides to make this happen...
Manhs wrote:Nice to see It was updated!
So basically, i just need all the files here to enjoy the mod with the games? It's the last version (final)?
viewtopic.php?f=43&t=35846&start=675
Thanks! This mod is really fun and some magics and stuff are really original
EDIT: Do i have to use the weapon fix for Heretic? or it's like that: "D:\ROTT TC\gzdoom\gzdoom.exe" -file wrathofcronosr2D2.pk3 wrathofcronoshereticpatch2.pk3
Game crashed (freeze) not sure if i did like i should...
EDIT2: it's maybe like that? \GZDOOM\gzdoom.exe" -file wrathofcronosnothexenpatch wrathofcronosr2D2.pk3 wrathofcronoshereticpatch2.pk3 wrathofcronosr2_hereticweapfix" ?
Manhs wrote:Thank you!
EDIT: I got this message, can't start it:
Script error, wrathofcronoshereticpatch2.pk3:players2.txt"line77
//
Tried to define class "MageIceCorpse" more than twice in the same file
With gzdoom 3.3.2 64*
EDIT: It worked with zandronum 3.0 ^^ Let's go
EDIT3: It crashed again >< (freeze at map e1m2 just with walking)
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