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Re: Wrath of Cronos RPG 1.8A

PostPosted: Thu May 31, 2018 3:13 pm
by irontusk341
Void Weaver wrote:... and DamageFactor for difficulties at least... And Spec system is still ruined. Sorry bro.

Like i mentioned in another thread.. The fixed WOC i had was PRE 2c2 version. So the spec system didnt exist yet. i have 2c2 on my system now, and i am working my way down from 786 Errors... im now on 674... i have a ways to go yet.

HOWEVER ISAFRIEND indentifier is giving me trouble on one of the errors.

Actor IntimidateItem : CustomInventory
{
inventory.maxamount 0
+AUTOACTIVATE
+INVENTORY.ALWAYSPICKUP
states
{
Spawn:
TNT1 A 1
Stop
Use:
TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(WOC_DECORATE,STATS,ISAFRIEND,ACTIVATOR) == 1, "Immune")
TNT1 A 0 A_GiveInventory("IntimidateGiver",1)
stop
Immune:
TNT1 A 0 A_RailWait
Stop
}
}

Re: Wrath of Cronos RPG 1.8A

PostPosted: Thu May 31, 2018 3:43 pm
by worldendDominator
Depends on what error it is. Anyway, ISAFRIEND should be defined somewhere in the code (ACS or DECORATE, I'm not sure, I don't have the files now).

Re: Wrath of Cronos RPG 1.8A

PostPosted: Thu May 31, 2018 6:07 pm
by irontusk341
worldendDominator wrote:Depends on what error it is. Anyway, ISAFRIEND should be defined somewhere in the code (ACS or DECORATE, I'm not sure, I don't have the files now).

"Unknown identifier 'ISAFRIEND'

Re: Wrath of Cronos RPG 1.8A

PostPosted: Thu May 31, 2018 8:09 pm
by -Ghost-
What is the specs system? I haven't played WoC since it diverged from GzDoom compatibility, since I don't really use Zandronum much.

Re: Wrath of Cronos RPG 1.8A

PostPosted: Thu May 31, 2018 9:12 pm
by Void Weaver

Re: Wrath of Cronos RPG 1.8A

PostPosted: Thu May 31, 2018 10:20 pm
by irontusk341
im also getting these... "Insufficient arguments in call to isFriend" errors

Re: Wrath of Cronos RPG 1.8A

PostPosted: Fri Jun 01, 2018 12:29 am
by worldendDominator
The same problem as with TARGET. isFriend is a built-in ZScript function.

Re: Wrath of Cronos RPG 1.8A

PostPosted: Fri Jun 01, 2018 7:06 pm
by irontusk341
worldendDominator wrote:The same problem as with TARGET. isFriend is a built-in ZScript function.

Would it be AAPTR_ISFRIEND?

Re: Wrath of Cronos RPG 1.8A

PostPosted: Sat Jun 02, 2018 1:43 am
by worldendDominator
No. Just anything that is not called "isFriend".
I'm not even sure why AAPTR_TARGET worked in the first place. (although I don't remember the code well)

Re: Wrath of Cronos RPG 1.8A

PostPosted: Sat Jun 02, 2018 8:50 am
by irontusk341
worldendDominator wrote:No. Just anything that is not called "isFriend".
I'm not even sure why AAPTR_TARGET worked in the first place. (although I don't remember the code well)

eh... well... it was worth a shot... :D

Re: Wrath of Cronos RPG 1.8A

PostPosted: Sat Jun 02, 2018 7:02 pm
by Void Weaver
Yeah, worldendDominator are right - AAPTR_ (pointer) can't be _ISFRIEND. IsFriend is an monster AI bool function.

Re: Wrath of Cronos RPG 1.8A

PostPosted: Sat Jun 02, 2018 9:29 pm
by irontusk341
The Path is back!! and working on 3.3.2
EVEN THE SPARK SKILL WORKS AGAIN!!!

You're welcome.

What do you think of Destruction Difficulty.... Take a look at the damage factors...
Spoiler:

Re: Wrath of Cronos RPG 1.8A

PostPosted: Sat Jun 02, 2018 9:55 pm
by Void Weaver
irontusk341 wrote:The Path is back!! and working on 3.3.2
EVEN THE SPARK SKILL WORKS AGAIN!!!
Yeah, Great Thanks, dude!

Just curious, what was real reason of damage blocking? Changed formula calculation or something other?
irontusk341 wrote:Well i fixed it by playing with the modifiers in the ACS execute for the skill and found a happy medium with it.
Oh, lets see how it will work on higher slvls.

Re: Wrath of Cronos RPG 1.8A

PostPosted: Sat Jun 02, 2018 9:58 pm
by irontusk341
Void Weaver wrote:
irontusk341 wrote:The Path is back!! and working on 3.3.2
Yeah, Great Thanks, dude! Hope that all formulas works without bugs there...

So, if we will reason logically, then something enables damage dealing after 3rd slvl, despite the pointer_TARGET still the same, right? It seems unbelivable. And how exactly you has comes to conclusion what damage preventing reason is an pointer? Just curious.

Well i fixed it by playing with the modifiers in the ACS execute for the skill and found a happy medium with it.

i also added this to the destruction difficulty... if you think this is a bad idea, let me know.

skill s5
{
name = "$MNU_BLACKPLAGUE"
spawnfilter = Nightmare
aggressiveness = 1.0
damagefactor = 2
FastMonsters
PlayerClassName = "Fighter", "Titan"
PlayerClassName = "Cleric", "Pope"
PlayerClassName = "Mage", "Archmage"
PlayerClassName = "Hunter", "Predator"
PlayerClassName = "Necromancer", "Dreadmaster"
//PlayerClassName = "Druid", "Soothsayer"
//PlayerClassName = "Assassin", "Executioner"
}

Re: Wrath of Cronos RPG 1.8A

PostPosted: Sun Jun 03, 2018 8:14 am
by AvzinElkein
Can I please have a download link for the new version?