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Re: Wrath of Cronos RPG 1.8A

PostPosted: Tue May 29, 2018 10:24 pm
by irontusk341
-Ghost- wrote:Yeah, it just seems to be the main working version of it at the moment for GzDoom.


I was going through WorldEndDominators version of Wrath of Cronos and i edited the code, The enemies health bar now appears and the player hud is now fixed and shows player icons, skills, and max armor as it should. The SBarinfo was missing a few lines of code.. and i fixed it by trial and error. i plan to release it when i finish patching Diablo 3D Version 1.3

Re: Wrath of Cronos RPG 1.8A

PostPosted: Wed May 30, 2018 9:39 am
by Void Weaver
Just wonder, where is from I can get core WoC file with fixed GZDoom compatibility? Because none of similar wasn't uploaded on allfearthesentinel wad repository.

Re: Wrath of Cronos RPG 1.8A

PostPosted: Wed May 30, 2018 2:27 pm
by irontusk341
Void Weaver wrote:Just wonder, where is from I can get core WoC file with fixed GZDoom compatibility? Because none of similar wasn't uploaded on allfearthesentinel wad repository.

0

The Enemy health bars have been fixed, player hud is fixed and balancing was fixed.

Re: Wrath of Cronos RPG 1.8A

PostPosted: Wed May 30, 2018 3:00 pm
by AvzinElkein
Apparent bug: using Spark on Ettins appears to do nothing.

Re: Wrath of Cronos RPG 1.8A

PostPosted: Wed May 30, 2018 5:36 pm
by irontusk341
AvzinElkein wrote:Apparent bug: using Spark on Ettins appears to do nothing.

going through the Mage's Spark skill.txt

FYI, its a total mess...

hopefully ill find the bug and squash it.

Re: Wrath of Cronos RPG 1.8A

PostPosted: Wed May 30, 2018 5:37 pm
by AvzinElkein
irontusk341 wrote:
AvzinElkein wrote:Apparent bug: using Spark on Ettins appears to do nothing.

going through the Mage's Spark skill.txt

FYI, its a total mess...

hopefully ill find the bug and squash it.

Did you confirm that the spell had no effect on the Ettins?

Re: Wrath of Cronos RPG 1.8A

PostPosted: Wed May 30, 2018 5:37 pm
by Valherran
What did you change to make this "balanced"? Do you have a changelog handy?

Re: Wrath of Cronos RPG 1.8A

PostPosted: Wed May 30, 2018 5:46 pm
by irontusk341
AvzinElkein wrote:
irontusk341 wrote:
AvzinElkein wrote:Apparent bug: using Spark on Ettins appears to do nothing.

going through the Mage's Spark skill.txt

FYI, its a total mess...

hopefully ill find the bug and squash it.

Did you confirm that the spell had no effect on the Ettins?

i confirmed the Spark Skill is totally dead until Skill level 3....

here is the script in question
Spoiler:


Valherran wrote:What did you change to make this "balanced"? Do you have a changelog handy?


Here is the difficulty change in wrath of cronos.. and thats just the start.
Spoiler:

Re: Wrath of Cronos RPG 1.8A

PostPosted: Wed May 30, 2018 5:49 pm
by AvzinElkein
Ah, okay. I wish you luck in fixing the skill.

Re: Wrath of Cronos RPG 1.8A

PostPosted: Thu May 31, 2018 4:50 am
by Void Weaver
irontusk341 wrote:here is the script in question
ACTOR SparkingPuff
{
+NOBLOCKMAP
+NOGRAVITY
+PUFFGETSOWNER
+PUFFONACTORS
+ALWAYSPUFF
+BLOODLESSIMPACT
+MTHRUSPECIES
RenderStyle Add
scale 0.4
Mass 1
SeeSound "Mage/Spark/Impact"
AttackSound "Mage/Spark/Impact"
ActiveSound "Mage/Spark/Impact"
Damagetype "Lightning"
States
{
Spawn:
FAXE R 0 Bright
FAXE RSTUVWX 2 Bright A_Explode(1*(0.1*ACS_ExecuteWithResult(WOC_DECORATE,MAGESKILLS,ABIL_SPARK,AAPTR_TARGET)+0.025*(30+ACS_ExecuteWithResult(WOC_DECORATE,STATS,INTELLECT,AAPTR_TARGET))),32,0,0,32)
Stop
}
}
I just tested now original wrathofcronosr2c2.pk3 on GZDoom 2.2 and has found that Sparks skill work perfect at all of its slvls. Only one difference between original and yours Spark code is AAPTR_TARGET instead of TARGET. But if it's just newer GZDoom syntaxis, then highly likely what break hides somewhere in scripts.
Good luck, dude.

irontusk341 wrote:Here is the difficulty change in wrath of cronos.. and thats just the start.
Oh, and I wished to see the complete changelog for WoC core file too.
But... it looks like as WoC core file edited specially for your mod, instead of only compatibility fix. -_- Correct me if I wrong, please.

Re: Wrath of Cronos RPG 1.8A

PostPosted: Thu May 31, 2018 5:10 am
by AvzinElkein
Void Weaver wrote:
irontusk341 wrote:here is the script in question
ACTOR SparkingPuff
{
+NOBLOCKMAP
+NOGRAVITY
+PUFFGETSOWNER
+PUFFONACTORS
+ALWAYSPUFF
+BLOODLESSIMPACT
+MTHRUSPECIES
RenderStyle Add
scale 0.4
Mass 1
SeeSound "Mage/Spark/Impact"
AttackSound "Mage/Spark/Impact"
ActiveSound "Mage/Spark/Impact"
Damagetype "Lightning"
States
{
Spawn:
FAXE R 0 Bright
FAXE RSTUVWX 2 Bright A_Explode(1*(0.1*ACS_ExecuteWithResult(WOC_DECORATE,MAGESKILLS,ABIL_SPARK,AAPTR_TARGET)+0.025*(30+ACS_ExecuteWithResult(WOC_DECORATE,STATS,INTELLECT,AAPTR_TARGET))),32,0,0,32)
Stop
}
}
I just tested now original wrathofcronosr2c2.pk3 on GZDoom 2.2 and has found that Sparks skill work perfect at all of its slvls. Only one difference between original and yours Spark code is AAPTR_TARGET instead of TARGET. But if it's just newer GZDoom syntaxis, then highly likely what break hides somewhere in scripts.
Good luck, dude.

irontusk341 wrote:Here is the difficulty change in wrath of cronos.. and thats just the start.
Oh, and I wished to see the complete changelog for WoC core file too.
But... it looks like as WoC core file edited specially for your mod, instead of only compatibility fix. -_- Correct me if I wrong, please.

I'm using GZDoom 3.3.2

Re: Wrath of Cronos RPG 1.8A

PostPosted: Thu May 31, 2018 7:04 am
by worldendDominator
Yes, I think TARGET defined in the mod files conflicted with actors' innate Target field, which I assume was added in later versions on ZDoom. I fixed it by renaming the TARGET definition and replacing it everywhere.

Re: Wrath of Cronos RPG 1.8A

PostPosted: Thu May 31, 2018 12:47 pm
by Void Weaver
Yep, you are absolutely right. New GZDoom can't to accept TARGET in current definition. But I still wondering about reason which breaks Spark's damage before 3rd slvl.

Btw,
2irontusk341: Do you know that you did broke precious Spec system?! :cry:
.......
Dear irontusk, nothing personal but I guess that most of peoples just awaits for fixed WoC core file, compatible with GZDoom 3+, but your "fix" is too specific now, since it looks forcefully adapted to your cool mod. :|
So, maybe someone will try to fix from scratch the core file, only for GZDoom 3+ compatibility and without other subjective editings? For this thread at least.

Re: Wrath of Cronos RPG 1.8A

PostPosted: Thu May 31, 2018 1:17 pm
by irontusk341
Void Weaver wrote:Yep, you are absolutely right. New GZDoom can't to accept TARGET in current definition. But I still wondering about reason which breaks Spark's damage before 3rd slvl.

Btw,
2irontusk341: Do you know that you did broke precious Spec system?! :cry:
.......
Dear irontusk, nothing personal but I guess that most of peoples just awaits for fixed WoC core file, compatible with GZDoom 3+, but your "fix" is too specific now, since it looks forcefully adapted to your cool mod. :|
So, maybe someone will try to fix from scratch the core file, only for GZDoom 3+ compatibility and without other subjective editings? For this thread at least.

About the fix, the WOC2d can work with other mods, the only thing thats changed is the names of the class, and names of all items...

Re: Wrath of Cronos RPG 1.8A

PostPosted: Thu May 31, 2018 1:22 pm
by Void Weaver
... and DamageFactor for difficulties at least... And Spec system is still ruined. Sorry bro.