Re: Wrath of Cronos RPG 1.8A
Posted: Mon May 14, 2018 12:40 pm
The opposite is also true if we go by health to gauge exp handouts; weak bullet sponges give you more exp. It's a flawed EXP system in a way if you think about it.
I have tried everything and followed your instructions and world dominators instructions and still get WOC bugs. on 3.3.2.... Until Thetis can make WOC truly Compatible with 3.3.2 and newer versions "Without bugs" theres no way to get it out of 2.2....Void Weaver wrote:Does your fixed version return the same bugs in GZDoom 2.2? If it so, then looks that you has broke the WoC scripts, lol.irontusk341 wrote:I loaded the Gzdoom 3.3.2 with the fixed Wrath of cronos script and i get the following bugs,
Also would be correct if you shows comparing of the script editions, there is no telepaths, sorry.
Btw, I wondering why are you did edit WoC scripts?
If you wishes to fix WoC comapibility with newer GZDoom, than you can try to ask worldendDominator for help, since he already fixed most of errors.
What about "Script error, "wrathofcronosr2c2 - fixed.pk3:decorate/health bar.txt" line 396:" it can be fixed by blocking of "Actor HPBARWARP : Custominventory", because it's just unfinished hpbar for multiplayer.
irontusk341 wrote:I have tried everything and followed your instructions and world dominators instructions and still get WOC bugs. on 3.3.2.... Until Thetis can make WOC truly Compatible with 3.3.2 and newer versions "Without bugs" theres no way to get it out of 2.2 for HERETIC ONLY....Void Weaver wrote:Does your fixed version return the same bugs in GZDoom 2.2? If it so, then looks that you has broke the WoC scripts, lol.irontusk341 wrote:I loaded the Gzdoom 3.3.2 with the fixed Wrath of cronos script and i get the following bugs,
Also would be correct if you shows comparing of the script editions, there is no telepaths, sorry.
Btw, I wondering why are you did edit WoC scripts?
If you wishes to fix WoC comapibility with newer GZDoom, than you can try to ask worldendDominator for help, since he already fixed most of errors.
What about "Script error, "wrathofcronosr2c2 - fixed.pk3:decorate/health bar.txt" line 396:" it can be fixed by blocking of "Actor HPBARWARP : Custominventory", because it's just unfinished hpbar for multiplayer.
The custom (random) monsters so far only work on doom and hexen, I cant get them to work on heretic, unless i make a separate Actor ID for them for doom builder and manually add them. it would add variety, but it would take away the thrill of a randomized custom monster.-Ghost- wrote:Great! Now all that's left is to get the extra monsters working right. They don't seem to work with that version and GzDoom right now.
oh.... woc isnt my mod lol, but as much as i modified it for my diablo 3D project there really isnt much left of Thetis's original work.-Ghost- wrote:Which files load up the random monsters? I see the regular WoC files but no Doom random monster one or anything like there was originally.
Sorry, I don't mean to pick your mod apart, I've been playing through that as well and having a lot of fun!