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Re: Wrath of Cronos RPG 1.8A

Posted: Mon May 14, 2018 12:40 pm
by 4thcharacter
The opposite is also true if we go by health to gauge exp handouts; weak bullet sponges give you more exp. It's a flawed EXP system in a way if you think about it.

Re: Wrath of Cronos RPG 1.8A

Posted: Mon May 14, 2018 12:51 pm
by Void Weaver
Yep. Looks that exp formula needs of additional modifiers like as tags, flags (BOSS, NOGRAVITY, GHOST forex) and maybe other variables such as output damage or something like.

Re: Wrath of Cronos RPG 1.8A

Posted: Wed May 16, 2018 9:36 am
by irontusk341
Void Weaver wrote:
irontusk341 wrote:I loaded the Gzdoom 3.3.2 with the fixed Wrath of cronos script and i get the following bugs,
Does your fixed version return the same bugs in GZDoom 2.2? If it so, then looks that you has broke the WoC scripts, lol.
Also would be correct if you shows comparing of the script editions, there is no telepaths, sorry.

Btw, I wondering why are you did edit WoC scripts?
If you wishes to fix WoC comapibility with newer GZDoom, than you can try to ask worldendDominator for help, since he already fixed most of errors.
What about "Script error, "wrathofcronosr2c2 - fixed.pk3:decorate/health bar.txt" line 396:" it can be fixed by blocking of "Actor HPBARWARP : Custominventory", because it's just unfinished hpbar for multiplayer.
I have tried everything and followed your instructions and world dominators instructions and still get WOC bugs. on 3.3.2.... Until Thetis can make WOC truly Compatible with 3.3.2 and newer versions "Without bugs" theres no way to get it out of 2.2....

Re: Wrath of Cronos RPG 1.8A

Posted: Wed May 16, 2018 9:37 am
by irontusk341
irontusk341 wrote:
Void Weaver wrote:
irontusk341 wrote:I loaded the Gzdoom 3.3.2 with the fixed Wrath of cronos script and i get the following bugs,
Does your fixed version return the same bugs in GZDoom 2.2? If it so, then looks that you has broke the WoC scripts, lol.
Also would be correct if you shows comparing of the script editions, there is no telepaths, sorry.

Btw, I wondering why are you did edit WoC scripts?
If you wishes to fix WoC comapibility with newer GZDoom, than you can try to ask worldendDominator for help, since he already fixed most of errors.
What about "Script error, "wrathofcronosr2c2 - fixed.pk3:decorate/health bar.txt" line 396:" it can be fixed by blocking of "Actor HPBARWARP : Custominventory", because it's just unfinished hpbar for multiplayer.
I have tried everything and followed your instructions and world dominators instructions and still get WOC bugs. on 3.3.2.... Until Thetis can make WOC truly Compatible with 3.3.2 and newer versions "Without bugs" theres no way to get it out of 2.2 for HERETIC ONLY....

Re: Wrath of Cronos RPG 1.8A

Posted: Wed May 16, 2018 9:37 am
by AvzinElkein
Unfortunately, Thetis seems to have vanished from these forums :(

Re: Wrath of Cronos RPG 1.8A

Posted: Wed May 16, 2018 9:51 am
by irontusk341
quick update... i was using WOC 2c2 version and not Version 2. it does "kinda" work now, the only problem i have is some monsters are displaying their tag names as path files...
For Example "Zombie@diablo.pk3@d2modres.wad@decorate" instead of Just Zombie.

Re: Wrath of Cronos RPG 1.8A

Posted: Wed May 16, 2018 11:36 am
by 4thcharacter
Try giving the monsters with tags in decorate.

Re: Wrath of Cronos RPG 1.8A

Posted: Wed May 16, 2018 12:04 pm
by worldendDominator
That looks like what happens when your actor has the same name as an existing one, it gets its filepath added to its actor name. Just give it a unique name and use tags, as 4thcharacter said.

Re: Wrath of Cronos RPG 1.8A

Posted: Wed May 16, 2018 1:21 pm
by IvanDobrovski
You need to fix Script 900, it's not only not CLIENTSIDE but it runs for every tic for every monster, making the mod unplayable as time goes on... This needs urgent attention for Zandronum compat.

Re: Wrath of Cronos RPG 1.8A

Posted: Sun May 20, 2018 10:22 pm
by irontusk341
the packed wrathofcronos2.pk3 in the Diablo 3D TC mod now works with Gzdoom 3.3.2. and Zandronum 3.0

Re: Wrath of Cronos RPG 1.8A

Posted: Sun May 27, 2018 10:20 pm
by -Ghost-
Great! Now all that's left is to get the extra monsters working right. They don't seem to work with that version and GzDoom right now.

Re: Wrath of Cronos RPG 1.8A

Posted: Mon May 28, 2018 5:47 pm
by irontusk341
-Ghost- wrote:Great! Now all that's left is to get the extra monsters working right. They don't seem to work with that version and GzDoom right now.
The custom (random) monsters so far only work on doom and hexen, I cant get them to work on heretic, unless i make a separate Actor ID for them for doom builder and manually add them. it would add variety, but it would take away the thrill of a randomized custom monster.

Re: Wrath of Cronos RPG 1.8A

Posted: Mon May 28, 2018 9:23 pm
by -Ghost-
Which files load up the random monsters? I see the regular WoC files but no Doom random monster one or anything like there was originally.

Sorry, I don't mean to pick your mod apart, I've been playing through that as well and having a lot of fun!

Re: Wrath of Cronos RPG 1.8A

Posted: Mon May 28, 2018 10:04 pm
by irontusk341
-Ghost- wrote:Which files load up the random monsters? I see the regular WoC files but no Doom random monster one or anything like there was originally.

Sorry, I don't mean to pick your mod apart, I've been playing through that as well and having a lot of fun!
oh.... woc isnt my mod lol, but as much as i modified it for my diablo 3D project there really isnt much left of Thetis's original work. :P

Re: Wrath of Cronos RPG 1.8A

Posted: Mon May 28, 2018 10:22 pm
by -Ghost-
Yeah, it just seems to be the main working version of it at the moment for GzDoom.