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Re: Wrath of Cronos RPG 1.8A

Posted: Thu Feb 08, 2018 1:09 pm
by AgentSpooks
Not sure if there's still any development but in version 2.0c2, using the respec scroll on cleric gave me warrior skills and paths. Not sure why this happened, as the paths and skills look the same as the cleric's.

Re: Wrath of Cronos RPG 1.8A

Posted: Fri Feb 09, 2018 7:24 pm
by Void Weaver
I have make a test by the different ways and didn't find anything similar.
Are you can to describe how exactly it happens? I mean is there a some specific installation or gameplay conditions in your case, a some other mod additionally installed maybe or a using console commands?

Re: Wrath of Cronos RPG 1.8A

Posted: Sun Feb 18, 2018 1:11 pm
by worldendDominator
Please help. In vanilla Hexen, there's a bug that blocks access to the boss of hub 4 if you don't leave exactly 3 serpents alive. And in WoC, there's a big crowd of serpents instead of vanilla 4, so I don't know what I should do.

Re: Wrath of Cronos RPG 1.8A

Posted: Sun Feb 18, 2018 2:19 pm
by Void Weaver
That's a big problem, since the condition a more tricky actually. Script checks if there are exactly three Green Chaos Serpents (ACS - T_DEMON) and as you noticed the mod randomizer often replaces GCS on BrownCS (ACS - T_DEMON2), so seems there no simple way to solve it aside from ACS editing, where vanilla script should be edited
Spoiler:
For now - only praying to RNG and noclip\casper.

Re: Wrath of Cronos RPG 1.8A

Posted: Sun Feb 18, 2018 11:17 pm
by worldendDominator
Oh.
When I tried to leave the last three alive, there was a red one mixed in. I'll try again and see if it works.

Re: Wrath of Cronos RPG 1.8A

Posted: Mon Feb 19, 2018 2:55 pm
by irontusk341
since Thetis is AWOL, i had expanded on his pk3. He still retains credit for all his work, the only thing i done was i made a new pk3 for adding new monster sprites for heretic (my diablo 3d project). This pk3 will house all my monster sprite wads, and i added WOC's RPG element to them by adding the ACS script for health and EXP for each custom monster sprite i added for the Spawn and Death Decorate scripts.

Re: Wrath of Cronos RPG 1.8A

Posted: Sun Feb 25, 2018 8:07 am
by irontusk341
The only problem i have is i still cant make Thetis's Wrath of Cronos 2c2 compatible with the newest version of Gzdoom. theres still hundreds of errors while parsing decorate scripts from his pk3 alone.

Re: Wrath of Cronos RPG 1.8A

Posted: Wed Feb 28, 2018 5:35 am
by worldendDominator
irontusk341 wrote:The only problem i have is i still cant make Thetis's Wrath of Cronos 2c2 compatible with the newest version of Gzdoom. theres still hundreds of errors while parsing decorate scripts from his pk3 alone.
I've already tried that and brought it down to just one error, but that last one seems to be some deep engine thing.

Re: Wrath of Cronos RPG 1.8A

Posted: Wed Feb 28, 2018 8:09 am
by phantombeta
You can't access uservars in CustomInventory's Use or Pickup states or weapons in DECORATE. DECORATE can't differentiate between uservars in the inventory item and the player, so you can only do this in ZScript.
Before it didn't error out, but this can cause serious bugs.

Re: Wrath of Cronos RPG 1.8A

Posted: Wed Feb 28, 2018 8:20 am
by worldendDominator
I don't think that actor is used anywhere, anyway. I wonder if I can just comment it out.

Re: Wrath of Cronos RPG 1.8A

Posted: Sat Mar 03, 2018 5:13 pm
by Void Weaver
worldendDominator wrote:I don't think that actor is used anywhere, anyway.
Looks you are right; when I slash-blocked this code fragment, the newer GZDoom versions takes it without errors and warnings. And I haven't noticed any changes after nor in Hexen_WoC, nor in Doom(w\with bestiary)\Heretic_WoC.
Is it just lonely code pattern for a some unimplemented feature maybe?

Re: Wrath of Cronos RPG 1.8A

Posted: Sun Mar 04, 2018 6:45 pm
by irontusk341
Void Weaver wrote:
worldendDominator wrote:I don't think that actor is used anywhere, anyway.
Looks you are right; when I slash-blocked this code fragment, the newer GZDoom versions takes it without errors and warnings. And I haven't noticed any changes after nor in Hexen_WoC, nor in Doom(w\with bestiary)\Heretic_WoC.
Is it just lonely code pattern for a some unimplemented feature maybe?
Found an odd bug in the wrath of cronos itself where if you respawn in the map, instead of respawning as your chosen class (lets say hunter) it respawns you as a warrior.. Everytime. any work around? besides disabling Respawn in MAPINFO?

Re: Wrath of Cronos RPG 1.8A

Posted: Thu Mar 08, 2018 2:48 pm
by AgentSpooks
That might be similar to my respec issue.
Sorry for the super super late response btw.
In short, i found a shopkeeper on heretic's e3m1 and decided to respec so i can play as a ranged cleric instead of a melee one(because i went with STR/CON and i was lacking damage). I had enough money to buy one respec scroll, and upon re-speccing every skill looked as if it were from cleric, but they were all Warrior skills(i managed to find trample randomly).

Re: Wrath of Cronos RPG 1.8A

Posted: Thu Mar 08, 2018 5:06 pm
by irontusk341
I also found a bug in Wrath of Cronos, if the map allows respawn, and you are say a mage, it actually has a 20% chance to respawn you as a mage with Warrior Skills.

Re: Wrath of Cronos RPG 1.8A

Posted: Thu Mar 08, 2018 8:37 pm
by Apaul27
Can't download, because the links are disable on me. And i need to play your mod, please help.